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  1. #1
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Well, the OP post had 712 likes.

    SEVEN HUNDRED TWELVE.

    With mine, SEVEN HUNDRED THIRTEEN.

    ONE HUNDRED SIXTY FOUR pages thread.

    SE's answer to this? Primal extreme fights and MANDATORY too as they will be part of the main story line.

    I am not commenting on this further. I have already commented with my wallet, dear Mr. Yoshi.

    Pity, I was really loving this game.... But I can live without it. Am I too old and slow (only in this game). Is my PC too old and slow (only for this game). Is my Internet connection too old and slow (ditto). Seems there is a problem here, and it's not my problem.

    P.S.
    Of course, the elitist "fanbois" see no problem. But then, they are always blind to problems, particularly the problems of other people. In any case, they will transfer to another game when they are finished ruining the current one. :P
    (7)
    Last edited by Goodberry; 12-11-2013 at 09:16 AM.

  2. #2
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Goodberry View Post
    SE's answer to this?
    SE's answer was to address it specifically in the most recent live letter. They are beginning with small steps and attempting to alleviate the problem by reducing the delay from .3 down to .1 seconds in end game areas (which is going to cause extra stress on their servers). So the server will have your position more often.

    I have been a very very heavy advocate of getting this problem fixed. I am not in any way defending it. I don't expect you to pay while it's still broken (nor do I expect anyone to return when it's fixed, though that would be nice).. but I want to make it clear that SE at least listened to threads like these ones and addressed it in a very public announcement, as well as making sure something to try and fix the issue was a part of patch 2.1.
    (3)

  3. #3
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    What's surreal is that they would have to do NOTHING whatsoever, technically, to "fix" the problem. They should just stop designing almost all the encounters around this "dodge or die" mechanic, and when they absolutely want to use it, time it in order to adjust it for the latency problem. Should not be rocket science, as they say.

    Problem, as always, is: do they really WANT to fix it? If they do, it's laughably easy. If they don't, it will never be done.

    MY main problem with all this is that I usually detect BS whenever I see/hear it. Maybe that comes with age. :P
    (3)
    Last edited by Goodberry; 12-11-2013 at 10:39 AM.

  4. #4
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Goodberry View Post
    What's surreal is that they would have to do NOTHING whatsoever, technically, to "fix" the problem. They should just stop designing almost all the encounters around this "dodge or die" mechanic, and when they absolutely want to use it, time it in order to adjust it for the latency problem. Should not be rocket science, as they say.

    Problem, as always, is: do they really WANT to fix it? If they do, it's laughably easy. If they don't, it will never be done.
    The only real way to "fix" it, as it involves more than just AOE mechanics but the way that skills activate and apply as well, would be to invest millions of dollars and redesign their live-state so that it's more in line with everything else on the market. Anything less is still going to result in a clunky feeling, skills not really activating or canceling in a normal manner, and the server not dealing with positioning well, especially in times when server load is high, packet loss is happening, or latency is increased.

    Even if they did make it so most the fights are not AOE centric, that would involve redesigning the fights themselves (which would likely take months to re-design, program, test/balance). The thing they are doing is the quickest band aid they can do at the moment, and at least they're trying to fix it. I'm not confident the fix will work at all (though I am willing to give it a shot), and I don't expect people to stick around. What you are suggesting in "adjusting" cast bars and such to account for latency would end up making the fight easier for many people (those that have low latency and packet-loss and don't currently see the issue), while still not even fixing it for others.

    I just don't like people acting like the problem is something easy either. I was throwing up a fuss because they weren't even addressing it at all.. didn't address it at all from launch all the way until the most recent live letter, even with massive forum posts such as this (and another I had made which was 60+ pages if I remember right). Now that they are addressing it, I'm waiting to see how that goes. I don't have to pay a subscription while they fiddle around with things on their end. I am still subscribed, but not because they admitted there was a problem (though that has restored a bit of faith in the company, and will result in my actually checking back to see what's up with it if I do unsub).
    (1)