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  1. #1541
    Player
    Gravehill's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Lieutenant Whiskers
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Astarica View Post
    What I mean is that lag in this game is so consistent, it basically functions the same as if the cast time is simply shorter. If WotL is 2.0s to cast, you might as well think of it as if it's just 1.4s. Therefore ultimately skill does determine whether you'll dodge it or not. If WoW needs to duplicate the exact difficulty of FF14, they'd just use a 1.4s casting spell, and if you can't dodge 2.0s in WotL, you still won't dodge 1.4 (without lag) in WoW.
    That's great but it doesn't change the fact that the game feels insanely clunky and sluggish. It's the whole game, not just the cast bar. I noticed it 5 minutes in to the beta where I had to pick up items for quests
    (5)
    Last edited by Gravehill; 11-09-2013 at 05:52 PM.

  2. #1542
    Player
    xanj's Avatar
    Join Date
    Apr 2011
    Posts
    70
    Character
    Linthiel Veyvictus
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    it would be nice if square would say anything about this instead of telling us to zoom out
    (5)

  3. #1543
    Player
    Knosis's Avatar
    Join Date
    Apr 2013
    Posts
    77
    Character
    Code Zen
    World
    Exodus
    Main Class
    Archer Lv 50
    Heya, just a tip on those making videos displaying this issue: disable comments on the videos as I believe the video speaks louder when there are no distraction after they watch it when they read YouTube comments. I think we can all agree that YouTube comments do more harm than good.
    (0)

  4. #1544
    Player
    CheshirePuss's Avatar
    Join Date
    Oct 2013
    Posts
    190
    Character
    Cheshire Puss
    World
    Coeurl
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by KojachLoT View Post
    read between the lines, they think we're just bad
    Who knows, maybe you are? I mean if you're going to try hard enough to derive only that from any context given by SE on the situation, who am I to argue about your skill?


    In all seriousness, SE's not so ignorant to not know there is an issue, given that there are even videos on Youtube and the like, PROVING said issues. Remember how player casted skills activate before it's charged? This same exact issue applies to the enemies, especially on more noticeable enemy casts from monsters like Titan. So there isn't just the lag being an issue, it's the mechanic itself that is making it over difficult to cooperate with.
    (1)

  5. #1545
    Player
    carlos777uk's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Carlos Jackal
    World
    Phoenix
    Main Class
    Pugilist Lv 50
    SE's silence basically says "we're aware of this but cannot solve the problem, either due to the amount of resources it would take or because we simply don't have a clue".

    In business launches like this are called a MINIMUM VIABLE PRODUCT. You are aware of the shortcomings of your product but await feedback from your customers as to what they perceive as being most needed as additional features or fixes. Often this feedback is completely different from what the in-house team thought would be important.

    Problem being, you have to follow it up with real action - and quickly. Designate the resources to achieving these goals or the product remains MINIMALLY VIABLE. Like now. I've just cancelled my subs and won't re-sub unless this is fixed.
    (6)

  6. #1546
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    bumpity bump
    (0)
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  7. #1547
    Player
    Goreth's Avatar
    Join Date
    Oct 2013
    Posts
    57
    Character
    Goreth Cervantes
    World
    Exodus
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by carlos777uk View Post
    Problem being, you have to follow it up with real action - and quickly. Designate the resources to achieving these goals or the product remains MINIMALLY VIABLE. Like now. I've just cancelled my subs and won't re-sub unless this is fixed.
    They have a few more months to take action, but soon competition will start to get fierce in the MMO market. If they choose to do nothing... well I think the "make the game more like FFXI or 1.0" will suddenly become a lot more relevant.
    (3)

  8. #1548
    Player
    Randalthor's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Rand Al'thor
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by carlos777uk View Post
    SE's silence basically says "we're aware of this but cannot solve the problem, either due to the amount of resources it would take or because we simply don't have a clue".

    In business launches like this are called a MINIMUM VIABLE PRODUCT. You are aware of the shortcomings of your product but await feedback from your customers as to what they perceive as being most needed as additional features or fixes. Often this feedback is completely different from what the in-house team thought would be important.

    Problem being, you have to follow it up with real action - and quickly. Designate the resources to achieving these goals or the product remains MINIMALLY VIABLE. Like now. I've just cancelled my subs and won't re-sub unless this is fixed.
    MVP, or Minimally Viable Product is when the product and engineering teams KNOW what their customer needs are at a minimum, either through customer studies, feedback, etc., in order to use a product that solves the most critical use cases. It's not a tool to validate whether what you launched is correct or not.

    What SE did, or seems to have done, is build a product that THEY thought their customers wanted/needed, and built that functionality to rush a product out of the door. Some things are successful, some are not. That is not how you perform product management.

    What I agree with you on is that there are things like this that should have been fixed in a fast follower build (usually 2-3 weeks after the initial launch). It just seems that SE doesn't think that this is a problem, or strongly believes it's "by design".
    (2)

  9. #1549
    Player Dashuto's Avatar
    Join Date
    Aug 2011
    Posts
    317
    Character
    Dashuto Moragan
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Its actually pretty worrying how they've responded to 15 page threads before fairly quick and this monster is at 150+ and another at 38 and we still don't have response.

    Sounds like its something they can never fix. They're basically admitting it to us by not responding.
    (2)

  10. #1550
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Randalthor View Post
    What SE did, or seems to have done, is build a product that THEY thought their customers wanted/needed, and built that functionality to rush a product out of the door. Some things are successful, some are not. That is not how you perform product management.
    I think there was an article by Ralph Koster just on this subject, where he basically says it doesn't matter what you think the customer wants, if the customer tells you that's not what they want you don't get to argue against them. While it's true a dev probably does know better than an user on a general level, if enough users feel strongly about something to dev they're wrong, then the dev is indeed wrong. If all your users want the wrong stuff, then you better deliver the wrong stuff.
    (2)

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