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  1. #1521
    Player
    whilke's Avatar
    Join Date
    Sep 2013
    Posts
    189
    Character
    Rishtar Salomon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shaone View Post
    I think you are may be experiencing the problem I have when I don't use proxy, which is packet loss rather than actual ping delay (I also have a general ping of <100ms). So you might get the packet that tells you another player took out their pickaxe, but the packet before containing their movement to the node got lost, and then retransmitted afterwards. My ISP got me to run Wireshark and this showed a huge number of retransmissions, so it is possible to determine if this is the problem you are having.
    Their protocol runs over TCP. There is no re-transmitted afterwards. You won't get that packet for player 2 taking out their pickax until you get the packet containing the movement that was sent before it. That is how TCP works, guaranteed ordered delivery of packets. And, that is one of the major issues with people getting rubberbanding. Any small amount of packet loss on their line (pretty normal for the internet) will cause huge spikes.

    The 300ms built in delay is just on top of that.
    (1)

  2. #1522
    Player
    Crafter's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Noah Skye
    World
    Behemoth
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Sunarie View Post
    I don't care if player A has an 80ms ping and player B has a 200ms ping. Both should be able to rely on the on-screen indicators to know when to dodge, how far to run, and not be hit when they are clearly out of things. The precedence has been set by literally every other MMO out there. It's not acceptable to be hit by stuff when you got out before the cast bar went away. You can go ahead and keep defending the bad programming though. It's not like it already killed the game once or anything... oh.. wait...
    Well said.
    It makes the game "fair" for everyone too.
    Right now, it's unfair for the people who live far away from the servers.

    *************************************

    Anyways. I switched my ISP. From TV company to phone company. My ping is still the same 135 ms. But my cast bar interruption while running got improved. It used to be .9 to 1.2 sec before but now is .6 to .9 sec. My Esuna cast bar used to complete most of the time before, but I can't complete it anymore after switching the ISP.

    Does anyone know anything else I can do to improve this even more? I don't want to just wait for S-E to do something since they're not even saying anything about this issue. I want to do something if there is anything I can do. It will be nice if I can make it more like .3 to .6 secs interruption time for the cast bar.
    (1)

  3. #1523
    Player
    Gravehill's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Lieutenant Whiskers
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    It's so infuriating with this game too because the game itself is amazing, but it's insanely clunky to play compared to any other AAA title and it has been since beta. The game could be so much better
    (2)

  4. #1524
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    I'm really curious what other MMORPG people have been playing that allows you to move with around 0.3s left to cast and still completing a spell, assuming that this is an action you're not supposed to be able to do in the said MMORPG. The lag of this game is pretty much on another level compared to virtually any MMORPG out there.
    (6)

  5. #1525
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Astarica View Post
    I'm really curious what other MMORPG people have been playing that allows you to move with around 0.3s left to cast and still completing a spell, assuming that this is an action you're not supposed to be able to do in the said MMORPG. The lag of this game is pretty much on another level compared to virtually any MMORPG out there.

    From my other thread:

    http://youtu.be/ripyJWGWNIo?t=11s

    About a second of lag when casting spells. Must be my ISP's fault.
    (2)

  6. #1526
    Player
    Magiseanzz's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Brother Seaneth
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    I haven't read through every page, but has anyone addressed the issue with the first boss in Wanderer's Palace? When he does that phlegm attack that forms the circle around the player, there really is hardly any time to escape that. As a white mage, I've already committed to automatically casting Esuna on the player when I see them circled because it's near impossible to escape.

    Square, please run a query on your end to see the ratio between successful dodges and failed dodges. I'm sure this will serve as further evidence, as you will find the ratio at a terrible imbalance.
    (1)

  7. #1527
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Magiseanzz View Post
    I haven't read through every page, but has anyone addressed the issue with the first boss in Wanderer's Palace? When he does that phlegm attack that forms the circle around the player, there really is hardly any time to escape that. As a white mage, I've already committed to automatically casting Esuna on the player when I see them circled because it's near impossible to escape.

    Square, please run a query on your end to see the ratio between successful dodges and failed dodges. I'm sure this will serve as further evidence, as you will find the ratio at a terrible imbalance.
    The 'problem' with it is that it's actually faster than the circle indicates, which means it's actually out of sync rather than it being "lag" since while it's not impossible to dodge, you definitely can't rely on any indication other than him turning to puke on you.

    As for the "imbalance" - you do realize not everyone failing to dodge is due to lag, right? Some people just simply can't dodge certain things so you're right about imbalance, because a typical one would just count people failing to dodge in general, which includes people just failing to do so on their own accord.
    (0)

  8. #1528
    Player
    Heroicbandit's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Cyera Vanguardia
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Its a damn shame that this really is an issue. I've literally watched a buddy of my in my FC avoid things time and time again and get hit by stuff regardless. Titan is pretty much unplayable for her and people get crappy thinking she's not paying attention.
    (6)

  9. #1529
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Tupsi View Post
    As for the "imbalance" - you do realize not everyone failing to dodge is due to lag, right? Some people just simply can't dodge certain things so you're right about imbalance, because a typical one would just count people failing to dodge in general, which includes people just failing to do so on their own accord.
    I hope you also realize that the majority of people are probably failing for that exact reason (lag). Whether it be because they haven't memorized the steps for Titan yet, and therefore can't pre-move (I mean really, you shouldn't have to and if a person doesn't read the forums then they may not know that), or because the delay is so bad for them that even with pre-moving a bit they still get hit, it happens a ton. The phelm thing in WP is -exactly- like Weight on Titan, and it's due to the way the server and client communicate, in association with latency. However phelm doesn't happen in a set rotation, so it's not something you can pre-move on reliably. This same thing would be happening in Titan if the Weight attack was random. I say a majority because the whole strategy for Titan is to pre-move. If the majority of people didn't have to pre-move to beat the fight (which you shouldn't if lag didn't exist), then the strategy would not be to do that.

    Short story, we don't know who isn't actually dodging, and who is at this point because the communication between server and client is crap. So instead, we get players that continually call others bad when said player is successfully dodging on their screen, which compounds the frustration that player feels.
    (5)

  10. #1530
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    The underyling issue is actually indeed skill. The lag is consistently reliable that you can basically think of any ability cast as having the first 0.3s chopped off (because your client receives the information late), and the last 0.3s of the cast bar chopped off (this part should be self explanatory). Problem is, if you're in a game like WoW or anything else and they aim to make something exactly as hard as FF14, then they'd just chop off the 0.6s off the entire cast bar, since the lag unique to FF14 does not apply. People who can't dodge the AE in FF14 will still be unable to dodge them in WoW, but it'd be obvious why you can't dodge it. You'd clearly see that you are still in the circle when the castbar completes and conclude that you screwed up (or blame the game for being too harsh). Harsh abilities that you have a split second to dodge is hardly new to FF14, but you don't see same complaints because in any other game, you can clearly see it is indeed you who screwed up.

    In FF14, because the castbar is inaccurate, people blame on the game, but the game deserves the blame for showing a castbar that is essentially wrong. So while it is indeed skill that caused you to failed to dodge a WotL, you can't blame people for getting angry given the castbar you're supposed to measure your skill against is not accurate. In any other MMORPG you can conclude if you beat the castbar, then your skill has trumped game mechanisms. This is not true in FF14. This is also why if you're simply good enough (or memorized pattern), you won't screw up because you just have to beat the AE by more than 0.6s and then there's no possibility of you getting hit, and people can be that good.
    (1)
    Last edited by Astarica; 11-08-2013 at 11:29 AM.

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