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  1. #11
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Here's something that really peeves me personally when healing.


    HP bars in 1.0 updated in smooth rolling numbers and rolled faster or slower depending on how much damage or HP recovery, the more damage and healing the faster they rolled and viceversa.


    HP bars in ARR update in chunks without any way of predicting where they'll end up, other than knowing how much the attack is going to hit for or how much you're going to cure for beforehand from previous experience or just winging it.

    Sure you can get around it and please tell me how much adapting to it is skillful and you don't want everything handled to you and feel free to throw in a jab at me dying in one of the gifs, because I'll end up agreeing with you in the end, but it's still annoying and the point is it's part of the game's latency issues.

    I still fail to understand how a game that was lambasted for having terrible UI lag had better and more smoothly updating HP bars than a game which its engine was entirely remade due to these UI lag issues in the first place, even worse because these UI delays seem to be implemented by design this time
    (15)
    Last edited by Roris; 11-05-2013 at 04:34 PM.