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  1. #1381
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Swishytail View Post
    Until Titan does Mountain Buster 6x in a row due to using abilities at random.

    That would be fun. :3
    Ouchies x.x

    On a different note, I did go ahead and make a new thread. Hopefully it won't get mistaken for an endgame QQ thread as I'm not sure how I could have been more clear. It's here:

    http://forum.square-enix.com/ffxiv/t...ev-Response%29

    Any input on how to update it and such to make the point more clear would be appreciated. I didn't put any videos in it, though I could. There are certainly enough examples.
    (5)

  2. #1382
    Player
    Asmodeus's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Velvet Silvermoon
    World
    Leviathan
    Main Class
    Gladiator Lv 42
    Quote Originally Posted by Mrydeen View Post
    Yup, sick of Bosses where we have to fight as if it were dance steps. Of course, SE also needs to rethink the dodge/player check mechanics to compensate for players with reasonable latency issues. Its fine to check skills at 0.3333 sec intervals, but position check still at least be 3 times faster, especially since the monsters dont naturally follow the GCD rules.
    Yeah that and the bots and lack of things to do right now is why the wife and I haven't subbed yet even though we both bought the CE. We hope they will fix the dodge mechanic and at least fix the 300ms checks. Just that would more than likely see us sub to the game. As it is now though I can't help but feel like they want me to play like this

    http://www.youtube.com/watch?v=oA2fWflHEmo
    (2)
    Last edited by Asmodeus; 10-26-2013 at 08:42 AM.
    Fix the unacceptable delay when dodging AOEs. http://forum.square-enix.com/ffxiv/threads/84124-Either-make-dodging-AoEs-possible-or-make-them-not-instant-kills
    Fix it! http://forum.square-enix.com/ffxiv/threads/89828-Sorry-SE-but-endgame-won-t-work-if-you-don-t-fix-something.

  3. #1383
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Swishytail View Post
    Until Titan does Mountain Buster 6x in a row due to using abilities at random.

    That would be fun. :3
    It would not be difficult to make a move like mountain buster to not operate consecutive times. =P
    (4)

  4. #1384
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Noahlimits View Post
    It would not be difficult to make a move like mountain buster to not operate consecutive times. =P
    But then it wouldn't be fun...
    (1)

  5. #1385
    Player
    Ispen's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Ispen Frostwyght
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shan View Post
    I downloaded a titan skill rotation picture, put it in my 2nd monitor,
    Now I move before the AOE comes out, & never get hit

    but you know what? To me, the battle is even boring than before.
    if almost every hard bosses are like this, put a skill rotation picture aside, remember the boring skill rotation,
    SE, do you think players will keep playing this game for over 1 year?
    Welcome to endgame content on a MMO.
    (0)

  6. #1386
    Player
    FyeyaHerald's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Fyeya Herald
    World
    Siren
    Main Class
    Arcanist Lv 80
    Yes, latency can use some work.

    No, animation lock is not an issue. Learn to plan what skills you are using and PLAN for the animation cast time. It's not a reflex game; it's a prediction game. Benediction is not supposed to be instant. Neither is Hallowed Ground.

    There is a delay on purpose; demanding you think ahead.

    Yes, the red stuff is an issue, no, much of the rest is not.
    (0)

  7. #1387
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Randomizing abilities isn't challenging. All that means is if the boss randomly choose to use his good skills consecutively you auto-lose, and if he decides to use his weak skills more often you get an easy win. Due to the fact that skills interact in interesting ways, even if you say Titan must use every skill exactly once before repeating, having a sequence like Bomb -> WotL -> MB is much harder to deal with than Bomb -> Landslide -> WotL, and I'm sure there are easier combination of abilities than what Titan currently does too with the same criteria.
    (1)

  8. #1388
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Astarica View Post
    Randomizing abilities isn't challenging. All that means is if the boss randomly choose to use his good skills consecutively you auto-lose, and if he decides to use his weak skills more often you get an easy win. Due to the fact that skills interact in interesting ways, even if you say Titan must use every skill exactly once before repeating, having a sequence like Bomb -> WotL -> MB is much harder to deal with than Bomb -> Landslide -> WotL, and I'm sure there are easier combination of abilities than what Titan currently does too with the same criteria.
    if the developer has any sense the skills wont be weak/strong but different. also there will be many more skills not 4-5 but 10-15 the specials don't get spammed but you can't be sure when they will be used either. everyone keeps using titan as an example you'd swear he was the end boss of this game. he's a scripted fight people can literally use a cheat sheet to beat him.
    (1)

  9. #1389
    Player
    DexterityJones's Avatar
    Join Date
    Aug 2011
    Location
    Gridana
    Posts
    141
    Character
    Dexterity Jones
    World
    Balmung
    Main Class
    Leatherworker Lv 57
    Bump because this is all too important for peoples sanity and thus the population of this game.
    (10)


  10. #1390
    Player
    Asmodeus's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Velvet Silvermoon
    World
    Leviathan
    Main Class
    Gladiator Lv 42
    Quote Originally Posted by Astarica View Post
    Randomizing abilities isn't challenging. All that means is if the boss randomly choose to use his good skills consecutively you auto-lose, and if he decides to use his weak skills more often you get an easy win. Due to the fact that skills interact in interesting ways, even if you say Titan must use every skill exactly once before repeating, having a sequence like Bomb -> WotL -> MB is much harder to deal with than Bomb -> Landslide -> WotL, and I'm sure there are easier combination of abilities than what Titan currently does too with the same criteria.
    No this here is the problem. Even if a powerful skill is chained or spammed there should always be some way to mitigate, avoid, block or live through the chains. If a boss spams his most powerful skill then yes everyone should have to be on their toes and not miss at all when countering the move whereas if he doesn't spam his most powerful skill you have more leeway for errors. Even bosses have bad days and have days were they are more "on their toes".

    That is why I used abbot from DDO as an example, this raid has a rather high fail rate when the raid group is full of newbs or peeps that are inexperienced with he raid. I have been in groups with newbs or peeps that were just tired or not paying attention and 3 spams of inferno wipes the groups and I have been in other group where over 3 inferno does not.

    The problem is with the 300ms built in lag these become a dexterity check and that in my book isn't skill. Knowing the fight is going to go 1-2-3-4-5, do the achy breaky dance move to the left, move to the right and 1-2-3-4-5 rinse repeat because it is always the same isn't skill.

    Knowing how to dodge, avoid mitigate etc etc all a boss skills regardless of whether it's1-2-3-4-5 or 3-2-5-4-1 or 5-4-3-2-1 or 3-5-2-1-4 is skill to me. This to me is skill, it shows a conscious control and knowledge on how to avoid hits and whatnot.

    What we have now is memorizing scripted chains and muscle memory. If that was what I wanted I wouldn't be playing a mmorpg.
    (6)
    Last edited by Asmodeus; 10-26-2013 at 03:42 PM.

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