Quote Originally Posted by CatofNineTails View Post
don't think you understand how a possibilities/randomization AI works. its not: make the boss do what they can't do normally. just that the list of possibilities are used randomly so you can't know in advance what attack 1-2-3-4-5... will be special moves still have the same required circumstances to initiate but once they have been fulfilled its not sure the boss will immediately use the move it could happen right away or be a few turns after. and regular attacks are all possible at any time making it a much more challenging fight and different for each encounter until someone has fought it so many times they exhaust all possibilities.
Yes. Take the abbot raid in DDO, it's a good example of a good fight rather than this scripted stuff. Once you get past the puzzle phases and start fighting the abbot in earnest he can start doing his "Inferno" skill and spam it rather often and other times you only see it once during the whole boss fight.

This what we need bosses with 1 to 10? skills that the boss uses randomly instead of what we have now were he uses the same skills in the exact same order and to add "difficulty" they turn this game into a stupid dexterity check.