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  1. #1261
    Player
    Gamina's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Gamina Karstark
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Daily bump, I have completely given up on Titan now. Shouts on my server now include the requirements "No lag" on a regular basis...

    The feeling you get when you are caught in something letting down the 7 other people is horrific as is the feeling when 7 other people blast you down for being an idiot when you are doing all you can to avoid. I can pre-run like a god now but still in P5 my pre running has to be so heavily luck based that I don't run to someone else plume or leave my plume at the feet of a running mage. I have a brilliant free company of people I played FF11 with so right now I am waiting to see how much head way we can make doing the fight together as they reach it - I am not holding out much hope. I can truly see why people pay for this run and the game has totally change my opinion on mercs and paying for runs... I imagine some people truly think it is the only way through.

    I love the game and I could have seen myself playing it for a long time....
    (6)

  2. #1262
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Altena View Post
    Since you're so close to completing, try hitting Fey Glow on your support fairy and do the same thing. See if you can actually get a few off.
    I tried this four times and each went off.

    Let me add that my computer is high end. Very high end. I don't notice any frame rate lag. The game SEEMLY runs perfectly on top graphics. And if it weren't for this server lag it would be...
    (5)

  3. #1263
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Gamina View Post
    Daily bump, I have completely given up on Titan now. Shouts on my server now include the requirements "No lag" on a regular basis...

    The feeling you get when you are caught in something letting down the 7 other people is horrific as is the feeling when 7 other people blast you down for being an idiot when you are doing all you can to avoid. I can pre-run like a god now but still in P5 my pre running has to be so heavily luck based that I don't run to someone else plume or leave my plume at the feet of a running mage. I have a brilliant free company of people I played FF11 with so right now I am waiting to see how much head way we can make doing the fight together as they reach it - I am not holding out much hope. I can truly see why people pay for this run and the game has totally change my opinion on mercs and paying for runs... I imagine some people truly think it is the only way through.

    I love the game and I could have seen myself playing it for a long time....
    It helps if you line up, so each one just have to move back or forward because all players stay left or right of each other...
    (1)

  4. #1264
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I guess they didn't replied to this thread yet because they still can't make a final decision on the issue, and that's mean they're considering to do something about it.
    (1)

  5. #1265
    Player
    StarBright's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Melody Brightstar
    World
    Gilgamesh
    Main Class
    Lancer Lv 44
    Quote Originally Posted by Namko View Post
    It's 50/50 on spell complete. But we know about the 300ms position check.

    Always between 70 and 30 interrupt.
    So it seems you are experiencing the same problem as others here. 50/50 on spell complete is 50% too many completes. 300ms position check is at least 250ms too long if they are going to server authenticate everything. Always been 70 and 30 interrupt means you are playing at 700ms - 300ms latency for that, which is solidly in the "terrible" category.

    These are the issues we are referring to and talking about, issues that every single player is experiencing no matter what their connection or PC.
    (10)

  6. #1266
    Player
    Gravehill's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Lieutenant Whiskers
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Altena View Post
    Here's another test for you -

    Run in a straight line (do not stop) and cast Esuna.

    What point in the cast bar does it finally interrupt for you?

    For me it will sometimes interrupt at around 00.25, other times the bar will completely fill, animation will go off, but in the chatlog it will say "You cancel Esuna".

    I think Esuna is a really easy way to test latency on casts because of this, as it's about a 1 second cast time, which makes it very easy to see how long it actually takes for the server to tell your client that you interrupted the spell... For me it is basically between 700-900ms... Pretty crazy huh?
    Ive done this with summoning a mount - I can mount up while running and the cast bar gets pretty much 100% full before it even interrupts. I get 20 ping to the NA server.
    (4)

  7. #1267
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Gravehill View Post
    Ive done this with summoning a mount - I can mount up while running and the cast bar gets pretty much 100% full before it even interrupts. I get 20 ping to the NA server.
    Didn't think of mounts, but yep that's basically the same as Esuna/Leeches. Cast time seems the same / similar.

    Quote Originally Posted by StarBright View Post
    So it seems you are experiencing the same problem as others here. 50/50 on spell complete is 50% too many completes. 300ms position check is at least 250ms too long if they are going to server authenticate everything. Always been 70 and 30 interrupt means you are playing at 700ms - 300ms latency for that, which is solidly in the "terrible" category.

    These are the issues we are referring to and talking about, issues that every single player is experiencing no matter what their connection or PC.
    Well yes I don't think Namko was really disputing the fact that there is some degree of latency there.

    The one thing I will agree with some of the people in this thread is that internet / computer does have SOME effect on the latency, but overall it's a compounding issue.

    Poor ping (due to even geographical distance) as an example means that once your client sends the data, it still takes 250ms (well ping dependent) to send to the server, when paired with a poor check interval (currently seems to be about 300ms), this is compounded to 500ms or so, then remembering it takes another 250ms (ping dependent) for the server to send it back to the client and say "that action is invalid, you need to cancel that". So this is probably the sort of place we are seeing this 700-900ms latency... The rubber banding effect of client > server > client..

    When someone lives right next to the servers in montreal and gets 5ms, they only have to deal with the check interval, which is why the issue is still present but not as obvious.

    Well that's my understanding of the issue..
    (2)
    Last edited by Altena; 10-22-2013 at 09:42 PM.

  8. #1268
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    thing is we are not getting real time info to our screens yes internet delay is part of the problem so is graphic delay. but having the info so late because of built in delay and transfer delay and graphics delay makes it nearly impossible for some players. the instance servers are definitely slow compared to the world servers. they have an extra step built in between lobby/instance/players the world servers don't have. this increases lag.
    (3)

  9. #1269
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    They can at least respond with the usual, Rest assured we are doing something about it blah blah details release later....

    At least people won't feel ignored and such >.<
    (1)

  10. #1270
    Player
    Lazus's Avatar
    Join Date
    Jan 2012
    Posts
    40
    Character
    Lazus Dulzen
    World
    Malboro
    Main Class
    Machinist Lv 64
    Quote Originally Posted by Babydoll View Post
    They can at least respond with the usual, Rest assured we are doing something about it blah blah details release later....

    At least people won't feel ignored and such >.<
    I wouldn't really like that now that this is almost to 130 pages, I want more of a definite response now.
    (5)

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