Quote Originally Posted by Dhex View Post
So you're compensating for a lack of responsiveness inherent in the game's client->server structure.

That's a problem that needs to be fixed at best; and at worst horrible design.
I'm not saying it's fine, I'm saying that it's so bad it actually works reliably in the other direction where applicable. Like you can actually try to walk into Demon Wall's AE at the last moment and you'll actually fail every time due to lag. Of course you can't possibly do that to Weight (no way there's enough time for you to run away from it and then attempt to return), but it's an illustration of how consistently laggy this game is.