Page 110 of 185 FirstFirst ... 10 60 100 108 109 110 111 112 120 160 ... LastLast
Results 1,091 to 1,100 of 1843
  1. #1091
    Player
    Ekko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    461
    Character
    Ekko Noire
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Another letter from the productor without a single word about this issue...
    (8)
    Last edited by Ekko; 10-17-2013 at 04:14 PM.

  2. #1092
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    I don't see how they can possibly do anything about this issue because it's a server architecture issue. I don't know of another MMORPG where you can actually move before your spell is supposed to be finished casting and still finish casting it. It affects some players less depending on their skills and whether they need to stand still or not. The only way to get around it is by playing extremely conservatively and clear AE by a very comfortable margin. In EQ1, you do not come to a complete stop the moment you stop moving so people adapt the 'spin 180 degree' rule, that is after you think you've stopped, spin around 180 degrees and that's enough time to ensure your momentum is now 0. It's similar to this in FF14 as you basically have to be able to spin around 180 degrees after you get out of an AE before it's done casting to be sure you actually beat the AE.
    (0)

  3. #1093
    Player
    HoroBoro's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Marisa Kirisame
    World
    Cactuar
    Main Class
    Thaumaturge Lv 55
    Quote Originally Posted by Astarica View Post
    I don't see how they can possibly do anything about this issue because it's a server architecture issue.
    Explain server architecture issue. Because if you're talking that the delay is because we can't get information to the server fast enough, that's a lie. I have 90 ms ping and experience much much more delay. The travel times should not, and in games without this, does not matter (unless you don't have a good ISP which is an entirely separate issue).

    And some examples from the games I've played would be Tera, Neverwinter, and LoL. None of those games have this problem.
    (2)

  4. #1094
    Player
    Gravehill's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Lieutenant Whiskers
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seiko769 View Post
    Eh not gonna argue my opinion anymore cause obviously I'm the only person in all of Eorzea that thinks this way but I'll leave on this: Squares usually seems to be pretty quick on owning up to their mistakes in this game so if there was a serious or game breaking latency issue they would have likely admitted it by now with a dev response or something so if they haven't than there liekly isn't a game breaking problem. My opninion take it or leave it prbably the latter but i'll leave it anyway
    Yeah 300ms built in latency in a game in 2013 isn't a problem at all.
    (4)

  5. #1095
    Player
    Deiv's Avatar
    Join Date
    Oct 2013
    Posts
    10
    Character
    Deiv Hanta
    World
    Tonberry
    Main Class
    Arcanist Lv 41
    I just love the "It's not a problem for me so there isn't a problem, you are all just noobs" posts. Like WTF? If it's not a problem for these people why are they even looking at this post? I think 111 pages on the subject has warranted it a big problem. Not all of us are leet gamers and I doubt that SE intended this to be an exclusive game for leet gamers.
    (6)
    Last edited by Deiv; 10-17-2013 at 05:02 PM.

  6. #1096
    Player
    StarBright's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Melody Brightstar
    World
    Gilgamesh
    Main Class
    Lancer Lv 44
    Well with the latest Live Letter and no mention of addressing this issue (in addition to implying that 2.1 is still months away), that's 2 more accounts that have had their renewal canceled. I'll check back in 2014 and see if SE has made a properly functioning MMO yet.
    (13)

  7. #1097
    Player
    billydata21's Avatar
    Join Date
    Nov 2012
    Location
    Gridania (But really Limsa)
    Posts
    77
    Character
    Monty Moguri
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    That fight is easy and i'm not saying i'm better than most of you. It's about learning his rotation and having everybody know it. If you know when he is about to do weight, then start moving before he casts the ability.

    I didn't want to read through 100 pages of this, but i'm sure there had to of been another person that made a comment like this. That fight is fun and it's a fight you have to work together with.

    I really hope they don't try and make it easier somehow because some people don't take the time to learn it.
    (0)

  8. #1098
    Player
    Gamina's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Gamina Karstark
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by billydata21 View Post
    That fight is easy and i'm not saying i'm better than most of you. It's about learning his rotation and having everybody know it. If you know when he is about to do weight, then start moving before he casts the ability.

    I didn't want to read through 100 pages of this, but i'm sure there had to of been another person that made a comment like this. That fight is fun and it's a fight you have to work together with.

    I really hope they don't try and make it easier somehow because some people don't take the time to learn it.
    And by not reading the thread you have made the assumption that many people have here that this is a thread about Titan. Titan is cited as an example of the issue as this is where it really comes to the fore as it is so unforgiving in being in/ out of aoe. The issue is about the delay from level 1 in all areas of the game that make the basic mechanics that all fights are based on (see an attack and avoid) null and void.
    (6)

  9. #1099
    Player
    KimimiAvesta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    223
    Character
    Kimimi Avesta
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by billydata21 View Post
    That fight is easy and i'm not saying i'm better than most of you. It's about learning his rotation and having everybody know it. If you know when he is about to do weight, then start moving before he casts the ability. .
    Do you not think it's a tiny bit of a problem if the game isn't showing you what's actually happening? Do you think having to move before an attack is even being shown is intended design - that the team seriously expect us to react to things that aren't happening yet?
    (9)

    ~Note to self: Stop logging out in silly hats~

  10. #1100
    Player
    billydata21's Avatar
    Join Date
    Nov 2012
    Location
    Gridania (But really Limsa)
    Posts
    77
    Character
    Monty Moguri
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gamina View Post
    And by not reading the thread you have made the assumption that many people have here that this is a thread about Titan. Titan is cited as an example of the issue as this is where it really comes to the fore as it is so unforgiving in being in/ out of aoe. The issue is about the delay from level 1 in all areas of the game that make the basic mechanics that all fights are based on (see an attack and avoid) null and void.
    My bad, I was just using the example that I seen. I haven't had many problems with moving out of the way of things at all though. and i'm playing on ps3 and i know that things show up for ps3 players way later than pc players.
    (0)

Page 110 of 185 FirstFirst ... 10 60 100 108 109 110 111 112 120 160 ... LastLast