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  1. #1
    Player
    HoroBoro's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Marisa Kirisame
    World
    Cactuar
    Main Class
    Thaumaturge Lv 55
    Quote Originally Posted by Astarica View Post
    I don't see how they can possibly do anything about this issue because it's a server architecture issue.
    Explain server architecture issue. Because if you're talking that the delay is because we can't get information to the server fast enough, that's a lie. I have 90 ms ping and experience much much more delay. The travel times should not, and in games without this, does not matter (unless you don't have a good ISP which is an entirely separate issue).

    And some examples from the games I've played would be Tera, Neverwinter, and LoL. None of those games have this problem.
    (2)

  2. #2
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by HoroBoro View Post
    Explain server architecture issue. Because if you're talking that the delay is because we can't get information to the server fast enough, that's a lie. I have 90 ms ping and experience much much more delay. The travel times should not, and in games without this, does not matter (unless you don't have a good ISP which is an entirely separate issue).

    And some examples from the games I've played would be Tera, Neverwinter, and LoL. None of those games have this problem.
    This game chooses to do most decisions that are normally handled client side on the server side. Let's take the ability to cast a spell move while moving. In most games, it goes like this:

    1. You move.
    2. Client stops your spell and your spell fails.

    In FF14 it's like this:

    1. You start moving.
    2. Client relays the movement info.
    3. Server does not receive this info on time and decides you're perfectly fine, spell is successfully cast.
    (7)