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  1. #1011
    Player
    Stormblessed's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Kaladin Creed
    World
    Odin
    Main Class
    Gladiator Lv 50
    Bumpy Bump, I will continue to bump this thread because Squeenix seem afraid to show their faces around here, I doubt I'll get into any trouble for a useless post. I'm ashamed of ever claiming that Square Enix had good customer care when this thread has been completely and utterly ignored.

    Cancelled my auto-renew on my account and it won't be being reactivated until I see intent to fix this horrendous medieval server/client coding.

    I second Vincent1's sentiments in that I appreciate that people are trying to help in this thread, but please read through the thread and try to understand exactly what we're complaining about.
    (1)

  2. #1012
    Player
    Undrentide's Avatar
    Join Date
    Mar 2012
    Location
    Uldah (i picked Limsa Lominsa by mistake at phase 4!)
    Posts
    315
    Character
    Undie Nilleshna
    World
    Moogle
    Main Class
    Conjurer Lv 70
    Bump, and remember for Healers we dont often see casting bars as we are focusing on the parties hp!
    (4)

    "Your former glories and all the stories, dragged and washed with eager hands..but oh your city lies in dust my friend!"

  3. #1013
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gravehill View Post
    I've been saying this since beta. The delay is worse than games I played in the 90s on dial-up. I get 20 ms ping to the server (I live a few hours drive away) and yet there is a massive delay on every action.. I was getting 250+ ping on diablo 3 and that wasn't anywhere near as bad. Last weekend I was playing with a friend in the same room and got to witness it first hand - I would jump and my jump wouldn't even start to register on their screen until at least 1+ second after I had landed :/
    People keep bringing up Titan... It's not just Titan, it's just most noticeable there as people get wrecked and then wipe. It's this. ^

    As I've said before, I play right beside my girlfriend. We live in California. We have about anywhere 70-120 ping. We have Cox High-Speed Internet. 28 Down/10 Up. If I jump while watching her screen, I don't see my action register on her computer until about 1 second later. Or vice versa. It's silly. No doubt, this happens in other MMO's too.. but not constantly or as bad, like here.

    Oh, and it's very hard to hit moving enemies while meleeing too, even if you're right on top of them. This ties into all the issues pointed out in this thread.

    And also what Bearssi said:
    This was most noticeable for me when i was still playing when there was an object i needed to interact and i would get spammed by "Interrupted" several times before i was able to activate the object.
    Most of players would recognize this behavior from Castrum Meridianum when you run to a cannon or at the instances last boss and go for the ammo piles.
    Also this. Why isn't anything instant in this game? This is what needs to be fixed. There's always this little delay attached to every action you do in this game.
    (4)
    Last edited by M4Fade; 10-15-2013 at 05:59 AM.

  4. #1014
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Size View Post
    Is this really a latency issue? Or just a failure to understand the mechanics of how the aoe system works in this game?

    The game determines if you are "in" the area by your position when the casting bar is 100%. It has nothing to do with the actual animation of the attack itself which is often times take a second our two and then damage is applied afterward. So yes, you may be a mile away from the aoe by the time the animation finishes, but if you were in that area when the bar was full then you will be hit.

    If you understand and follow this rule, I don't see how you can go wrong. As a tank I've learned this lesson well and can even use it to my advantage. e.g. I can move out of an aoe well before its finished casting and then move back into the aoe while the animation is going off to prevent the mob from turning.
    Even if the bold text was the only problem here, don't you think it needs fixing?
    (2)
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  5. #1015
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    The quality isn't perfect, but here are some turn 2 moments I got hit by stuff I was out of. If I need to find more I can go through the 3 hours of recorded stuff I have :/

    Mind, we were still able to complete turn 2, and I can still dodge shtuff 85% of the time. Doesn't mean this isn't a problem.

    http://www.twitch.tv/sunarierymshek/c/3084552
    http://www.twitch.tv/sunarierymshek/c/3084630
    (5)

  6. #1016
    Player
    Aaron_T's Avatar
    Join Date
    Oct 2013
    Location
    Wooster, OH
    Posts
    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50
    I agree, its kind of brong. There really isn't enough dungeons.
    Keep in mind though there are still tons of players not even there yet.
    I haven't even gotten relic or beaten Garuda HM yet (I haven't even attempted it I want more gear)

    Yawn... yeah it is a little boring though.
    (1)

  7. #1017
    Player
    vincent1's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Lohengrin Atharok
    World
    Zalera
    Main Class
    Archer Lv 30
    I am not really sure what you are talking about Aaron.

    this thread is about the issues with the position lag in the game. more or less the position you see on your monitor is not the position the server thinks you are at.

    really kind of shows up a lot in any kind of fight (titan especially?) where moving out of a red circle to dodge damage is necessary. people move out of the circle, and then when the damaging spell etc goes off they get hit.

    thanks to everybody for the videos. I think these are especially good because they show that we are all not just making up a silly story of some kind. they are great proof as to what is happening, and why we are asking for it to be fixed.
    (2)

  8. #1018
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Size View Post
    The game determines if you are "in" the area by your position when the casting bar is 100%.
    This is patently false.

    Quote Originally Posted by Size View Post
    Is this really a latency issue? Or just a failure to understand the mechanics of how the aoe system works in this game?
    no its bad game design and you are the one that lacks understanding
    (4)
    Last edited by TheRac25; 10-15-2013 at 07:20 AM.

  9. #1019
    Player
    Griffeth's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Griffeth White
    World
    Excalibur
    Main Class
    Machinist Lv 60
    The game positions you based on when the cast time finishes. This has been tested before.
    (0)

  10. #1020
    Player
    Sigred's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Sigred Caewyn
    World
    Goblin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheRac25 View Post
    This is patently false.
    No, it's not. You are wrong. Stand in a landslide until the moment the cast bar finishes, and then haul ass before the animation. You will go over the edge.

    Conversely, run into a landslide the second after the cast finishes, and you will not get hit.
    (1)

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