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  1. #1
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Proxy / Tunnelling servers do not fix bad netcode.
    They also do not work if your route to the destination is already good.
    They only work if your ISP routes you to the other side of the world and back, before hitting the true destination.
    Basically to those saying that it's an "internet or lag" issue are basically saying that anyone outside of the US cannot play this game, and sorry but you are very wrong.

    This is not a ping issue, this is poor netcode - ie server/client relationship.

    Positional checks happen every 0.3 seconds, so there is already an artificial positional lag before even considering internet latency.

    The fix for this is to make damage checks on AoE / Telegraphed abilities client side. If you want an example of great netcode, go play PSO2 (all of those calculations are done client side), pretty much any FPS game, Tera, hell even Guild Wars 2 has decent netcode.


    Why is it that in these games, I can play with someone over the other side of the world with extremely minor issues with latency at worst - yet in this game, simply being half way across the country causes issues for dodging on-screen ques.

    The issue is not how "hard" or "easy" The Naval (Hard) is....
    The issue is not that anyone in this thread needs to "learn a fight with a very linear order to the monster's skillset".

    End game fights shouldn't be difficult due to poor netcode and a memory test. They should be difficult because of challenging mechanics and a randomized skillset.. How do you make things harder? Add a randomized element to it so you can't just "remember the skill order".

    The whole argument that "people should learn the order" is completely stupid. The fact that there is an "order" to these abilities in the first place makes the fight easier then it should be.

    Fixing this issue would not only improve gameplay and response, it would allow for more actual difficult content, instead of the current artificial roadblocks. Content should be hard, not a latency or memory test.

    It is so laughable when some people in here are telling others to "get a better internet"... Ok no problem, I will just fly to the other side of the world, buy a house at montreal, just so I can play an MMO.
    (13)

  2. #2
    Player
    Saerie's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Rie Akasuki
    World
    Behemoth
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Altena View Post
    Insert good post here
    Indeed PSO2 and Tera's netcodes are awesome, Played both and didn't have any of the problems with AOE's I am experiencing over here~
    Specially PSO2, I'm playing quite far from the servers but I have never experienced any form of lag on that game not even once!

    Once again, If those games can have a proper and decent netcode then why can't FFXIV? I don't want this game to be Inferior to those two or any other MMO's out there.
    Titan is awesome, probably the most fun boss fight in this game if not for the crappy netcodes. Great music too~
    (6)