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  1. #1
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    I'm not saying that a fast cpu solves the issue of the games design. What I'm saying is most peoples problems with this fight are compounded. It's their CPU/GPU/PS3/ISP + the .3 second delay killing them, not merely the .3 second delay.

    As such SE could ammend the games minimum requirements and say it's your equipment, because even with the .3 delay and bad netcode, I don't have issues getting out of things based solely off their visual indicators.

    In fact the only way I will get hit is if I wait till less than (.3 + 44ms) seconds before the AOE lands before stepping over the line. And that's assuming that there .3 seconds till my next XYZ check, in reality the xyz check will always be between 0 (happening now) and .3, so theres a 50% chance that there will be < .15 seconds until my next xyz check, meaning I get out of the aoe almost 100% of the time. Now if your pc/ps3 is lagging (bad isp, bad graphics card etc etc) and your already responded 2 seconds late to something to do frame's being skipped etc than you are much more likely to get hit.

    My point is that it's not purely the server design, and even if Yoshida had the server code fixed, people with crap pc's and ps3's will still get hit with aoe.
    (0)
    Last edited by Ryios; 10-12-2013 at 03:30 AM.