Quote Originally Posted by Dhex View Post
Titan HM seems to lag excessively - packets only seem to send every 300ms regardless of your ping to the server. There is certainly a significant disparity between position on the client screen and position as interpreted by the server.
I'm not versed enough in network coding so I'll throw this question here: is it possible that this 300ms is not due to the servers but to the PS3 hardware which would be unable to send updates more often in a massive environment? We have some pretty responsive FPS with small maps and few players on consoles, but in the grander setting of an MMO, would there be such a thing as a bottleneck due to that old hardware?

Should the answer is yes, for uniformity's sake between the clients ─PC/PS3, each player being treated equally─ then it would explain why we're all stuck to a 300ms update delay.

A possible workaround would be to have a variant of the netcode taking over within instances (which given the limited amount of players are very much comparable to FPS and other console multiplayer online games in terms of network bottlenecking, or so I'd wager), so that these 300ms get reduced to 30ms or so. I know the issue isn't so much of a problem in the open world (weak mobs, slow casts), but it's specifically in instances, and typically on bosses, that the problem seems to be out of control.

Is that reasoning any valid by computer science theory/practice?