Quote Originally Posted by reality_check View Post
If the client claims you've warped halfway across the map in that time, then unless you used some warping game mechanic to allow this (which should have been in the information the client sent to the server), the server rejects it and says, no, you're wrong, you're really back where you were before, and sends that information back to the client. (...)
But the problem is that the server isnt even doing any of thoose checks...
the proof of that the bots teleporting from a node to another..(not only this but also harvesting 10x faster then our delay)
http://www.youtube.com/watch?v=ujkYM9799vA
so.. wth cant we do our movement check by the client? while at same time the bots can?
It seems that whats forcing this checks is the client and not the server..