And think about the melee too. You run up to someone and attack. They are right in front of you but the server says the attack fails, "out of range", because the enemy player moved during the lag+latency.
And think about the melee too. You run up to someone and attack. They are right in front of you but the server says the attack fails, "out of range", because the enemy player moved during the lag+latency.
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