Very well said. I agree with every single word.WoW isn't perfect (nothing is) and gets a lot of public flak despite having more subscribers than most other MMOs combined, but the one thing that WoW has that nobody can argue against is fluidity.
On a core, fundamental level, World of Warcraft works. If you push an attack, that attack happens. If you run to a spot to avoid an AOE, you avoid that AOE. If a boss starts casting a spell and you press an interrupt, that interrupt happens instantly and successfully every time. WoW has a fluidity and responsiveness that a many recent high-profile games (TOR and ARR especially) simply lack.
How any development staff can sit down and say "Let's make a hotkey, tab-target MMO" and then expend zero effort in nailing combat absolutely boggles my mind. WoW exists. It's easily accessible. It's free until level 20. Have your devs play it. If your WoW-like game feels sluggish and laggy compared to WoW, then you need to start over. You don't release a game with a similar monthly fee while offering what is clearly mechanically inferior to WoW. The final kicker is ARR even managed to have a terrible tab-target system, too! How do you even mess up tab-target? How?!? SE knows, apparently.
How they managed to create the worst tab-targeting ever it's beyond me.
I agree with the OP completely. This lag issue is the number 1 problem in this game and it needs to be fixed... I literally cannot avoid the aoe attack from the reapers in CM. I will be outside of their aoe and still get hit, literally EVERY time. I've gotten hit by Ifrit's dash when I have been completely out of range as well. If a tank doesn't interrupt eruption, I will most likely get hit even though I'm out of range. Currently trying to do chimera for relic, and party members are repeatedly unable to dodge the ice attack due to lag and it is causing wipes. This is getting ridiculous. I cannot clear content because of lag? Either get rid of the lag or turn down the difficulty. I'm not a fan of making things too easy, but something has to be done... I don't even want to try hydra/garuda/titan because of this.
Honestly, if this isn't fixed in the first major patch... it's GOING to be addressed in a hotfix soon after.
The reason I say this is because PvP is 'supposed' to be coming out in 2.1. People will RAGE if these sort of issues happen in a 'competitive' arena. Titan (hard) is easy enough to do if you preemptively move and know what's coming. So are the other primals. PvP is different because there is a random element to it -- and people PvP to win. As it is now, you need to wait for the server to register and update your location before an attack goes off. Your position is updated every 300ms. If a melee, for example, is chasing down a mage to attack... all the mage has to do is keep running and the melee will get the 'too far away' message every time EVEN if it looks like the mage is 'close enough' on their screen. Similarly, abilities like "Fluid Aura" (whm knockback) are going to be hard to pull off because they are short-range.
I think SE will surprise you! Sadly in a bad way.Honestly, if this isn't fixed in the first major patch... it's GOING to be addressed in a hotfix soon after.
The reason I say this is because PvP is 'supposed' to be coming out in 2.1. People will RAGE if these sort of issues happen in a 'competitive' arena. Titan (hard) is easy enough to do if you preemptively move and know what's coming. So are the other primals. PvP is different because there is a random element to it -- and people PvP to win. ...
Garuda was always my easy example of 'proof of failure' when it comes to SE implementing AE's properly. To a lesser extent the end boss in AK could be used as well.
1. Players make a stack behind the rock
2. one or two people come in later but make it to the stack
3. Attack goes off with EVERYONE on the stack
3. the latecomers die, everyone else lives.
4. Corpse(s) laying there dead in the safe spot. - this is HUGE
How anyone sees this as even REMOTELY acceptable is beyond me. There is a chasm of difference between 'hard' and non-functional. I would be more than willing to have even harder fight mechanics and AE's, but with this lag even remotely possible it would not be acceptable. No matter what else is done, easier AE's or better servers or w/e, there needs to be a check added where the location of the player is verified before applying the damage.
Last edited by Scardon; 09-24-2013 at 08:03 AM.
Dont underestimate the blindness of the white knights!
If even here with solid proof they cant see it..
About the pvp, they will just say "you dont now how to play, thats just an excuse.. blah blah blah.. if you dont like it dont play it."
anyway, i really didint want to jinx it, and i really hope you're right and at max they fix it by then.
PS: they already have been doing hot fixes regarding the bosses in duty finder, but is still far from enjoyable.(they only reduced the 500ms internal lag the server had)
I'm sure it's not a cheap fix but they'll lose more money from cancelled subs keeping this nonsense around than they'll save by languidly disregarding it and hoping people accept it.
You're probably right... people defending the game will find a way no matter what. Don't get me wrong -- I'm loving the game, and I CAN pass Titan... but this is a problem that needs to be addressed.
I can't think of a way hardcore pvp elitists will be able to 'defend' this, though. It's not something that's going to be fixed by preemptively moving or having the best internet ever. Everyone's going to have to deal with these issues.
I blame latancy. west coast or die.
Titan is fine, I probably have wiped about 100 times before my group got enough experience in the fight, and is now able to run him pretty consistently.
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