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  1. #1
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    I'm well aware of delay but i still get cases where i see other people clear of the radius and getting hit by it.

    What kind of delay is going on when it has to communicate between them and the server and then communicate between the server and me to tell me where they are and the server says "they are clear" yet it still hits them?
    (2)

  2. #2
    Player
    -Magister's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Magister Reguli
    World
    Hades
    Main Class
    Weaver Lv 20
    Quote Originally Posted by Nihility View Post
    I'm well aware of delay but i still get cases where i see other people clear of the radius and getting hit by it.

    What kind of delay is going on when it has to communicate between them and the server and then communicate between the server and me to tell me where they are and the server says "they are clear" yet it still hits them?
    Even with you watching what happens is that the player moves out of AOE and the server registers them as still in the AOE because it checks every 300ms, now the server is about to kill that player but it still needs to send information to you so you get the information of the new player position at the same time that the boss's ability is about to go off but the server has already registered the first player as 'in the aoe' and will proceed to treat that character as if this were true without re-checking or verifying.
    (2)

  3. #3
    Player
    Unruhe's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Unruhe Endlos
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nihility View Post
    I'm well aware of delay but i still get cases where i see other people clear of the radius and getting hit by it.

    What kind of delay is going on when it has to communicate between them and the server and then communicate between the server and me to tell me where they are and the server says "they are clear" yet it still hits them?
    This is most likely another of ARR's flaws on display: Animation Delay. If you've been primarily playing casters, you won't notice it much from the player perspective, but most "instant" attacks and abilities have a wind up that has to play out before the damage or effect is (visually) resolved on the client. A great horrible example of this is the Dragoon's "interrupt" ability that, according to a couple of DRG friends, takes about 1 full second to actually apply the interrupt due to animation delay.

    This can and does apply to bosses, too, and then ends up making the already-terrible positioning delay look hilariously awful. Example: Boss casts AOE attack. Red circle appears on your teammate next to you. You both start moving, but you have a head start because the circle was centered on him, not you. You clear the red circle. Position check occurs. He clears the red circle on his screen. AOE cast completes, a "hit" is calculated on your teammate because this game is bad. Boss starts animating the attack. Position check occurs. You now see the teammate outside of where the AOE was. Boss animation completes and damage is applied. Teammate eats damage, dies, standing in what appears to be "safe" area.
    (10)
    Last edited by Unruhe; 09-24-2013 at 01:52 AM.

  4. #4
    Player
    Misaky's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Misaky Darkwalker
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by Unruhe View Post
    This is most likely another of ARR's flaws on display: Animation Delay. If you've been primarily playing casters, you won't notice it much from the player perspective, but most "instant" attacks and abilities have a wind up that has to play out before the damage or effect is (visually) resolved on the client. A great horrible example of this is the Dragoon's "interrupt" ability that, according to a couple of DRG friends, takes about 1 full second to actually apply the interrupt due to animation delay.
    that also happens to me, when i use my silence arrow, in my screen the casting bar dissapears right away, but 90% of the time, the mobs still do there casting animation(even without casting bar and silence debuff icon) and dmg everyone inside where the red area was..
    the 10% that it works, is when the castings are very big and theres still over 1 sec left for it to end.
    (4)

  5. #5
    Player
    WhiteWings's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    25
    Character
    White Wings
    World
    Shiva
    Main Class
    Arcanist Lv 60
    I've got about 140 ping to the server and I manage to get hit by aoes when I'm nearly finishing a 2.4 second cast outside the aoe area. Specifically Titan HM push.
    It hurts to see this even more since other aoes like Ifrit or Titan eruptions seem to have nearly no lag in comparison.
    (3)