Quote Originally Posted by Nihility View Post
there really is something wonky about aoes and it seems to be something not everyone is feeling.

Like fighting titan, during the plumes i run away and get the same tiny amount of clearance every time. Maybe 1 out of 4 times it hits me even though on my own screen the reaction looked exactly the same as always. Which I would be fine with if they didn't immediately follow his stomping meaning plume knicking your tail = death
It's been said already, it's the same problem.


We're mostly complaining about PLAYER <-> SERVER delay, however, when you are looking at other players, you get PLAYER <-> SERVER <-> PLAYER delay, which is at least x2 as bad as the one you are having.

This isn't really a big deal (aesthetically it is, and well, if you try range-restricted interactions such as casts), because it mostly only affects spectating for now, people is more worried about when they die, than when others die; but yeah, if this was fixed, people would be complaining from seeing others on aeras still, it would just not be as intense and critical.

However, this WILL be a major issue with PvP, where you are not just spectating other players.