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  1. #1
    Player
    Unruhe's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Unruhe Endlos
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dastard View Post
    My friend is getting frustrated with this to the point where I'm afraid he'll go back to wow where this never happens.
    WoW isn't perfect (nothing is) and gets a lot of public flak despite having more subscribers than most other MMOs combined, but the one thing that WoW has that nobody can argue against is fluidity.

    On a core, fundamental level, World of Warcraft works. If you push an attack, that attack happens. If you run to a spot to avoid an AOE, you avoid that AOE. If a boss starts casting a spell and you press an interrupt, that interrupt happens instantly and successfully every time. WoW has a fluidity and responsiveness that a many recent high-profile games (TOR and ARR especially) simply lack.

    How any development staff can sit down and say "Let's make a hotkey, tab-target MMO" and then expend zero effort in nailing combat absolutely boggles my mind. WoW exists. It's easily accessible. It's free until level 20. Have your devs play it. If your WoW-like game feels sluggish and laggy compared to WoW, then you need to start over. You don't release a game with a similar monthly fee while offering what is clearly mechanically inferior to WoW. The final kicker is ARR even managed to have a terrible tab-target system, too! How do you even mess up tab-target? How?!? SE knows, apparently.
    (22)
    Last edited by Unruhe; 09-23-2013 at 02:28 PM.

  2. #2
    Player
    kosomoto's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Red Prince
    World
    Behemoth
    Main Class
    Arcanist Lv 16
    This issue has been here since beta.

    SE won't fix it, just unsubscribe to protest.

    I will be unsubbing to protest this.
    (13)

  3. #3
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Unruhe View Post
    WoW isn't perfect (nothing is) and gets a lot of public flak despite having more subscribers than most other MMOs combined, but the one thing that WoW has that nobody can argue against is fluidity.

    On a core, fundamental level, World of Warcraft works. If you push an attack, that attack happens. If you run to a spot to avoid an AOE, you avoid that AOE. If a boss starts casting a spell and you press an interrupt, that interrupt happens instantly and successfully every time. WoW has a fluidity and responsiveness that a many recent high-profile games (TOR and ARR especially) simply lack.

    How any development staff can sit down and say "Let's make a hotkey, tab-target MMO" and then expend zero effort in nailing combat absolutely boggles my mind. WoW exists. It's easily accessible. It's free until level 20. Have your devs play it. If your WoW-like game feels sluggish and laggy compared to WoW, then you need to start over. You don't release a game with a similar monthly fee while offering what is clearly mechanically inferior to WoW. The final kicker is ARR even managed to have a terrible tab-target system, too! How do you even mess up tab-target? How?!? SE knows, apparently.
    Wow. Great post Unruhe. My brother said something similar just the other day. Harsh, but so true.

    Come on SE, you can do better than this.
    (4)

  4. #4
    Player
    shinkicker's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Selina As'tarte
    World
    Brynhildr
    Main Class
    Conjurer Lv 19
    Quote Originally Posted by Unruhe View Post
    You don't release a game with a similar monthly fee while offering what is clearly mechanically inferior to WoW. The final kicker is ARR even managed to have a terrible tab-target system, too! How do you even mess up tab-target? How?!? SE knows, apparently.
    It's more expensive than WoW to for Australians, since they for some unknown reason they lumped us in with the EU when for every other game we're with the US so we're paying $18-19 a month compared to the usual $14-15. Toss in the lag and stuff and it's hard to warrant to continue playing with is sad.

    Yeah, the tab-target is abysmal.
    (5)

  5. #5
    Player
    Fuz's Avatar
    Join Date
    Aug 2013
    Posts
    204
    Character
    Fuz Rush
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Unruhe View Post
    WoW isn't perfect (nothing is) and gets a lot of public flak despite having more subscribers than most other MMOs combined, but the one thing that WoW has that nobody can argue against is fluidity.
    On a core, fundamental level, World of Warcraft works. If you push an attack, that attack happens. If you run to a spot to avoid an AOE, you avoid that AOE. If a boss starts casting a spell and you press an interrupt, that interrupt happens instantly and successfully every time. WoW has a fluidity and responsiveness that a many recent high-profile games (TOR and ARR especially) simply lack.

    How any development staff can sit down and say "Let's make a hotkey, tab-target MMO" and then expend zero effort in nailing combat absolutely boggles my mind. WoW exists. It's easily accessible. It's free until level 20. Have your devs play it. If your WoW-like game feels sluggish and laggy compared to WoW, then you need to start over. You don't release a game with a similar monthly fee while offering what is clearly mechanically inferior to WoW. The final kicker is ARR even managed to have a terrible tab-target system, too! How do you even mess up tab-target? How?!? SE knows, apparently.
    Very well said. I agree with every single word.

    How they managed to create the worst tab-targeting ever it's beyond me.
    (13)

  6. #6
    Player
    Khalette's Avatar
    Join Date
    Sep 2013
    Posts
    201
    Character
    Gypsy Whisperwind
    World
    Famfrit
    Main Class
    White Mage Lv 56
    Quote Originally Posted by Unruhe View Post
    ...

    On a core, fundamental level, World of Warcraft works. If you push an attack, that attack happens. If you run to a spot to avoid an AOE, you avoid that AOE. If a boss starts casting a spell and you press an interrupt, that interrupt happens instantly and successfully every time. WoW has a fluidity and responsiveness that a many recent high-profile games simply lack.

    ...If your WoW-like game feels sluggish and laggy compared to WoW, then you need to start over. You don't release a game with a similar monthly fee while offering what is clearly mechanically inferior to WoW. The final kicker is ARR even managed to have a terrible tab-target system, too! How do you even mess up tab-target? How?!? SE knows, apparently.
    I agree with this whole-heartedly.
    (12)

  7. #7
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Unruhe View Post
    WoW isn't perfect (nothing is) and gets a lot of public flak despite having more subscribers than most other MMOs combined, but the one thing that WoW has that nobody can argue against is fluidity.

    On a core, fundamental level, World of Warcraft works. If you push an attack, that attack happens. If you run to a spot to avoid an AOE, you avoid that AOE. If a boss starts casting a spell and you press an interrupt, that interrupt happens instantly and successfully every time. WoW has a fluidity and responsiveness that a many recent high-profile games (TOR and ARR especially) simply lack.

    How any development staff can sit down and say "Let's make a hotkey, tab-target MMO" and then expend zero effort in nailing combat absolutely boggles my mind. WoW exists. It's easily accessible. It's free until level 20. Have your devs play it. If your WoW-like game feels sluggish and laggy compared to WoW, then you need to start over. You don't release a game with a similar monthly fee while offering what is clearly mechanically inferior to WoW. The final kicker is ARR even managed to have a terrible tab-target system, too! How do you even mess up tab-target? How?!? SE knows, apparently.
    SE should read and take posts like this to heart.
    (19)

  8. #8
    Player
    Kalenen's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Kalenen Hill
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Reika View Post
    SE should read and take posts like this to heart.
    this thread should be glued to their faces and constantly punched in their nuts until they solve the problems
    (9)

  9. #9
    Player
    Trunks's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    164
    Character
    Kai Earendel
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    The thing I've noticed with Weight of the Land is that if I tried to do Titan during peak hours (7pm - 1am EST) I would have sporadic issues with getting out of it. There'd be times where I'd be certain I was about to get hit and then wouldn't, and others where I'd be actively moving when the AOE spawned and would be well out of it, but I'd get hit anyway. I would watch other people's movements and I'd see them inside WOTL or Landslide when it went off and nothing would happen. Off peak hours the issues evaporated and the only troubles I'd have performing mechanics were due to fatigue-derp.

    I flatter myself that I'm usually pretty good at differentiating between situations where I made a bad choice and situations where I had no alternatives or indications of what choice to make. Titan HM was frustrating in ways that perhaps no boss in any game I've played has ever been because there was such a disconnect between when I thought I was failing and when the game thought I was failing. And people offering "just move predictively" as a solution, I notice, are almost universally non-caster classes. I am glad that works for you; it is not tenable for everyone.
    (9)
    Last edited by Trunks; 09-30-2013 at 08:27 AM.