Quote Originally Posted by -Magister View Post
I suspect a huge drop off as soon as the initial game time runs out, then they will either fix it and hope people come back or do nothing in which case I hope some of the new games are good, I know none of them can have networking this bad so crossed fingers for good gameplay and raid design.
I highly doubt EQnext, Wildstar or the other up-and-comers will have reflex-intensive battle while programming in an extra 300ms. -_- So points to them over this mess.