Quote Originally Posted by Silverwalk View Post
Yes i think that's true. I've suggested that a simple way to fix the problem would be for the client to send a position update when the player crosses the AoE boundary, which has the same affect as what you're describing.

It would probably solve the problem for a lot of people.
It almost seems as though we have enough people on threads like this alone that could figure out how to code this better, or network it better that there is no reason we should not hear something about this issue.

P.S. To people saying honesty is bad marketing, it sure is, but silence is worse marketing; Market wise it would be best to come out every couple of months and say they are working on it and post a bunch of BS jargon that will keep people thinking "Ok, ONE MORE MONTH and I am unsubbing!" Instead silence has made people start thinking "Well, this is not going to be fixed, I'm not alone, time to find a new game.". Or fix the problem..