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  1. #1
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Luffia View Post
    Also, to all the players claiming Yoshi acknowledges this problem, what do you expect him to say? "You guys just suck."... Of course he's not going to outright say that.. He's going to spoon feed you the answers you want
    That's your argument? Yoshi is lying to us to spare our feelings?

    Hahaha - That's the weakest argument I've seen yet.

    Most of the people are not asking for nerfs, contrary to what you're saying.

    Obviously discussing this has become pointless, we have the "it's the players fault" people like you and video evidence that says otherwise.

    We will have to agree to disagree. IMO they can't fix it so I don't see any point in discussing it further.
    (9)

  2. #2
    Player
    OxTitan's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Divus Valkyrja
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Silverwalk View Post
    we have the "it's the players fault" people like you and video evidence that says otherwise.
    If you've actually watched the video with the bard closely, you can see that the player wasn't out of the weight during it's cast time. If you pause it at the right time, you can clearly see the cast time is over with the player still 3 or 4 steps inside the weight. The damage does not get applied to the player until the animation is complete, which is why it looks like lag.

    If everyone was able to record themselves doing this fight and review the video closely, then they would be able to see clearly where their mistakes are.

    People get tunnel visioned to easily and lose sight of what the mechanics are. I've notice myself losing focus and not paying attention and getting caught by aoes. When I do pay attention I never get hit by them.

    I have not beaten Titan, but I don't blame SE, I blame the undergeared pugs I get grouped with and my own mistakes.

    Edit:
    Quote Originally Posted by Silverwalk View Post
    http://www.youtube.com/watch?v=QsHuXAl-bOY
    At 6:21 landslide cast begins
    At 6:22 player leaves aoe with cast bar at 75%
    At 6:24 player is hit by landslide and knocked off
    They kind of lied about removing animation locks. Animations locks seem to be still there but it's no longer called animation locks. It's more like a positional lock, where if your character is still doing animations that started in the AoE outside of it when the casting has finished then they will still get hit because they are still being registered as being inside the AoE.

    I watched this video really closely and that's what I saw. People who have defeated Titan have already come up with a way to bypass this and it is to try to cast another spell when you've gotten out the AoE ability or just dont cast anything at all and just run out of it.
    (0)
    Last edited by OxTitan; 09-20-2013 at 05:01 PM.

  3. #3
    Player
    snowyy1337's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Shiva Jenkins
    World
    Shiva
    Main Class
    Arcanist Lv 32
    I did titan hard and its one big lag fest but its pretty fking hard with 100+ ms and the 30-50ms built in, the ppl with even worse net wud prob have 200ms and its not acceptablel to make such boss when we get forced to play on shitty canadian fk servers!.

    Tried alot of times where ppl just froze and then 2 sec later titan made landslide which was already done and it was poiting at me and i had no chance of dodging that so yeah CYA!... the power of shit servers!

    SE GET ME SOME SERVERS IN EU! not 5000km away from EU compared to if they had placed one in their HQ in london or in germany it wud be 400-800km away with 28ms.

    And who the fk host 5 servers call them EU and then host the servers on the other side on earth... SE where is the logic in that? even an indie MMO company cud do that better.
    (3)
    Last edited by snowyy1337; 09-20-2013 at 04:58 PM.

  4. #4
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by OxTitan View Post
    If you've actually watched the video with the bard closely, you can see that the player wasn't out of the weight during it's cast time. If you pause it at the right time, you can clearly see the cast time is over with the player still 3 or 4 steps inside the weight. The damage does not get applied to the player until the animation is complete, which is why it looks like lag.
    I don't know which video you're referring to, but check this out:

    http://www.youtube.com/watch?v=QsHuXAl-bOY
    At 6:21 landslide cast begins
    At 6:22 player leaves aoe with cast bar at 75%
    At 6:24 player is hit by landslide and knocked off

    Freeze just after the player leaves the AoE, cast bar is 75% - landslide.

    (6)
    Last edited by Silverwalk; 09-20-2013 at 04:55 PM.

  5. #5
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by OxTitan View Post
    They kind of lied about removing animation locks. Animations locks seem to be still there but it's no longer called animation locks. It's more like a positional lock, where if your character is still doing animations that started in the AoE outside of it when the casting has finished then they will still get hit because they are still being registered as being inside the AoE.

    I watched this video really closely and that's what I saw. People who have defeated Titan have already come up with a way to bypass this and it is to try to cast another spell when you've gotten out the AoE ability or just dont cast anything at all and just run out of it.
    Yes i think that's true. I've suggested that a simple way to fix the problem would be for the client to send a position update when the player crosses the AoE boundary, which has the same affect as what you're describing.

    It would probably solve the problem for a lot of people.
    (6)

  6. #6
    Player
    -Magister's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Magister Reguli
    World
    Hades
    Main Class
    Weaver Lv 20
    Quote Originally Posted by Silverwalk View Post
    Yes i think that's true. I've suggested that a simple way to fix the problem would be for the client to send a position update when the player crosses the AoE boundary, which has the same affect as what you're describing.

    It would probably solve the problem for a lot of people.
    It almost seems as though we have enough people on threads like this alone that could figure out how to code this better, or network it better that there is no reason we should not hear something about this issue.

    P.S. To people saying honesty is bad marketing, it sure is, but silence is worse marketing; Market wise it would be best to come out every couple of months and say they are working on it and post a bunch of BS jargon that will keep people thinking "Ok, ONE MORE MONTH and I am unsubbing!" Instead silence has made people start thinking "Well, this is not going to be fixed, I'm not alone, time to find a new game.". Or fix the problem..
    (4)