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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by CursedCoffee View Post
    Hmmm, I've done titan well over 100 times and I've died a total of maybe 3 or 4 times? A couple of those were also due to bad meteor timing on my part.

    That being said, maybe you should just...play better? >.>;

    I really hope this game doesn't succumb to the crying of the forums. I will be highly disappointed if this simply becomes FFXIV; World of Warcraft edition. The current end game content almost demands perfect play, and that's the way it should be.
    Nobody is asking for the fight to be made easier,,,,, where do you people learn to read ?

    We asking they fix the latency issues on their servers.

    This isn't just about Titan its about other fights and future content as well.

    Quote Originally Posted by Silverwalk View Post
    I don't think they need to add more time, they just need the client to send a position update when you clear the aoe.

    Having said that there is an interesting point here. These encounter's are designed and tested in Japan with maybe 20-30ms ping time (guessing). After all the server lag is taken into account they allow a certain amount of time for the player to react.

    If they allow 400ms to react that seems pretty good. Human reaction time is around 200ms so that's double what most people need. So they allow 200ms of extra time, sounds pretty good.

    So now someone playing with 100ms ping time will have the allowed time reduced to 320ms minus human reaction time leaving 120ms of extra time. That's nearly half what they had in Japan.

    At 200ms ping time the allowed reaction is now 220ms, minus human reaction time leaves 20ms of extra time.

    Over 200ms ping and you now have to react faster than the normal human reaction time. Houston I think we may have a problem.

    edit: the point I'm making here is that making an encounter "hard" by testing the player's reaction time can't work when player's have different ping times.

    The game should be testing that you know what to do, not that you can react at super-human speeds (when your ping time goes over 200ms).
    Problem with this is that it actually makes the game easier, If SE just fixed their internal latency issues or updated the character positions every 30ms in hardmode content there wouldn't be an issue.
    (5)
    Last edited by Jinko; 09-19-2013 at 07:39 PM.