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  1. #11
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    The reason it happens is because the XYZ coordinates are processed server side. So your in an AOE, you move out of it just in time, but the server processing the aoe thinks your still in it because it hasn't received the signal from the client yet that you moved out of it. So on your screen your clearly out of it but the server sees you in it thus you get hit with it even though you are out of it. The only way they can fix it is if they let the client tell the server whether it was in AOE or not and this would open the door to all kinds of hacks.

    In my opinion, i'd rather deal with a community of hackers than not be able to dodge the aoe, or to have to deal with a raid of people that can't dodge the aoe.

    It's also largely part to their decsision to run everyone on a server in montreal. They should have east coast servers, central servers, canadian servers, southern servers, and then another rack of servers in the EU. I've never seen anyone other than SE try to run all their servers in one location.

    The best thing I can tell people they can use to cope with this is to run "Leatric Latency Fix" on their PC (sorry ps3 people), it will reduce your latency by up to 50% by disabling nagle's algorithm. On top of that you can get a DSL line which have faster pings than cable and fiber because their not shared to your ISP (you got direct to the isp). In my experience a dsl line is 80% better ping than cable, e.g. cable Im 130ms or so, dsl 35 ms. Also run wired, not on wifi and have no more than 1 internal hop (e.g. one router > modem, not switch on router on modem etc)
    (2)
    Last edited by Ryios; 09-19-2013 at 04:47 PM.