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  1. #1
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    This might not be relevant to aoe lag, but I think it fits the thread title "Sorry SE, but endgame won't work if you don't fix something."

    As most of you already know, instant off gcd abilities are not going off instantly if you have just used any other ability, so I find it strange that actually boss mechanics require your interrupts to be instant, but combat mechanics not providing it as seen in the video:
    http://www.youtube.com/watch?v=40a_c...ature=youtu.be
    (3)
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  2. #2
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by complexxL9 View Post
    This might not be relevant to aoe lag, but I think it fits the thread title "Sorry SE, but endgame won't work if you don't fix something."

    As most of you already know, instant off gcd abilities are not going off instantly if you have just used any other ability, so I find it strange that actually boss mechanics require your interrupts to be instant, but combat mechanics not providing it as seen in the video:
    http://www.youtube.com/watch?v=40a_c...ature=youtu.be
    Thanks for adding this to the discussion. I think this fits here too because the root problem I think is the same. The netcode needs to be optimized more for more fluid gameplay.
    (2)