As long as you are out of the aoe mark or w/e is the indication of incoming damage and have STOPED moving at least once outside said mark you should not get hit at all. ever. if you do you got lags.
As long as you are out of the aoe mark or w/e is the indication of incoming damage and have STOPED moving at least once outside said mark you should not get hit at all. ever. if you do you got lags.
It's not possible if you started to cast a spell non instant. If you have to interrupt your spell to move out, your position is still considered inside casting. You have to do an instant spell when out. On such a short time, it's an extremely uneasy thing to do.
Here's my suggestion for solving this:
1. Get the client to send a position update when the player clears the red area.
2. The server calculates whether the player takes damage when it receives the first position report after the cast completes (obviously there would have to be a timeout on this, if no position update is received then the last known position is used).
This does not require major changes to the software or put more load on the server like reducing the update period to 0.1 second would.
Watch the bosses cast bar....... not animations
While I totally do understand and mostly agree with that point, as a caster, I'm rarely targeting the boss. I simply have to go by the animation. the animation should match the cast bar. That's ALL there is to it. No circle, AoE, Line or Box should ever be displayed for even a single 10th of a second after the cast bar is finished. If it takes 2 seconds to cast a move, the visual indicator should be there for exactly 2 seconds.
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