blizzards coding, aside from graphical prowess (some may argue even this because wow was designed to have hundreds if not thousands of charactors on screen at once without bogging down), is light years beyond anything se even thought of doingOh i'm sure they know what the problem is and how to fix it, they just don't want to stop doing what they have been doing since they created FFXI: Code the game against RMT and Botters. The game goes through WAY too many server side checks on the character which make you lag behind i'm sure. Can see it with gathering and how the UI responds after each gather attempt. WoW did it right and created a client side system that checks for illegal mods or client modification and sends the needed info to the right people to get the bans/legal action going, which doesn't cause your connection to the servers to lag or delay to any noticable level and still catches cheaters. Its in the EULA. This game is going to continue to fail if SE doesn't adopt a client based cheat check and position so people can play comfortably.
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