The problem of lag was raised and a number of people said they had not seen this problem and therefore it must be at the players end: bad computer, bad internet etc etc. - no one mentioned that this is a known bug.

It's hard not to feel that any hope for improvement is gone, it does not seem to be very important to most people. If it's not important to most of the player-base then why would SE devote any time to addressing it?
Technically speaking it is your connection.
They set the play ground, which is that we all play with 300 ms.
The fact you might have 100 to 150 ms is 'your own problem'.


Simply put if you sub for this game, you consider this to be acceptable.
If the amount of people is large enough there is no reason SE is going to bother fixing their servers.
Since it's a company that doesn't aim to be the best, but just good enough.

Other companies use a different way of coding since by removing the 300ms lag from people they don't notice the server spikes much.
Add some proper latency masking and for you it all feels instant.
What happens here is no different than releasing a MMORPG with such high system requirements that most people can't play it and say 'get a better computer'.

The only difference is that getting a new rig is more doable than decreasing your ping with servers in Canada, it's not going to happen in most cases.


I think after that beta topic being silenced by SE it was pretty clear that they aren't interested in fixing it.
Yes Yoshi did made that post but nothing changed.