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  1. #1
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    are we giving up already? come on, voice with your wallets, if they don't fix it by the time they start collecting money then just quit the game, show that we as consumers don't want to pay to get frustrated everytime we can't dodge something we've already done so.
    (4)

  2. #2
    Player
    Unruhe's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Unruhe Endlos
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dano View Post
    are we giving up already? come on, voice with your wallets, if they don't fix it by the time they start collecting money then just quit the game, show that we as consumers don't want to pay to get frustrated everytime we can't dodge something we've already done so.
    The Old Republic was a WoW clone with a handful of minor tweaks, better immersion, and set in a beloved franchise. It also had sluggish, unresponsive combat. Look how many people abandoned that sinking ship.

    FFXIV is a WoW clone with a handful of minor tweaks, better immersion, and set in a beloved franchise. It also has sluggish, unresponsive combat.

    The real question is: Will XIV fans tolerate crap core gameplay mechanics that SW fans mostly didn't put up with?

    I don't get it, with MMO developers. "We're going to make a hotkey MMO. It's going to feel really familiar to WoW players. Let's put absolutely zero effort into making sure our game plays even remotely as fluidly as our aging competitor." How do you just overlook client responsiveness when you are making a game that is WoW with a fresher coat of paint on it? Even TSW and Defiance have better server/client sync than XIV: Arrrr and I'm pretty sure that the Funcom and Trion staff combined adds up to five people and a potato at this point.
    (14)
    Last edited by Unruhe; 09-17-2013 at 04:39 PM.