It really depends on their goal though.
It could have been a financial decision or simply because they have a specific audience in mind.
It's not the devs that decide about cash and what is important and what not.

Just like I believe that devs from SE would have loved to let more players enjoy Final Fantasy Type-0.
It's just that the suits decided translating the game would be a waste of time.


Japanese companies and customers have different standards.
Yoshi P stated that Japanese aren't all that familiar with MMo's, not sure how much truth that holds.
But taking his word, It could also mean their dev team considers this as normal just like the Japanese consumer.


Which is also their main target since they seem to put a lot more effort in them.
If the game bombs here but sells good in Japan they would call it a success.


Japan has a good net structure as well so most will play with 350ms which is pretty doable.
It isn't perfect but hey if you got nothing to compare it to in MMO's and the game is playable most will accept it.


Looking at it from that point, I can image why this was considered acceptable.
When ever I find this playable and their attitude acceptable is a whole different story though.


I pretty much have to do fortune telling. Or begin moving 2 seconds in advance.
Sound like a new job to me.