Quote Originally Posted by Silverwalk View Post
We have to learn to work around the problem by moving before the cast begins. You can either do this by being constantly on the move or memorizing the attack patterns so that you know a second or so before the cast begins to start moving.
I sincerely hope this is sarcasm... People should be refusing to pay a monthly premium for a game with hit detection this terrible, not just accepting it. Isn't massive server lag and delay one of the primary reasons why 1.0 did so terribly that it had to be shuttered?

Fingers crossed for a fix or, barring that, ARR shutdown followed by an apology and announcement of version 3.0, with combat mechanics and netcode that aren't abysmal.