Quote Originally Posted by Unruhe View Post
OP: You highlight one of the few things that actually has the potential to kill this game -- The client/server responsiveness is terrible. This isn't just a Titan thing. There are a ton of AOE attacks (some fatal, some near fatal, and some just massively inconvenient) that calculate the "hit" way before the damage is applied. It's frustrating and often infuriating to see a red circle on the ground, very clearly move out of it, and then get instagibbed by an attack that you saw and properly reacted to because this game is coded poorly.

People will leave the game over this once they get to level cap and see this happening for themselves.
This is true. I remember one example in AK... I was running it with a bunch of people. We were all 'experts' on every fight. During one run, I switched to WHM (a job I hadn't played since 1.0) to allow someone to get the win for their relic job. During our first attempt at Demon Wall... everyone dropped like a sack of bricks on the first purple ground rotation. We died within just that one rotation. I thought, "Wow, I must be horrible. How am I failing to keep people up when we have been doing this for hours... Something is wrong with me." Then I noticed -- every single person, tank included, was being hit by the purple. Clearly, we knew the mechanics (we had been doing it all day!). On our screen, we were avoiding them... But that one little hiccup caused us all to get hit by the purple and promptly wipe because it happened over and over. So, we came back... and did it a second time. Flawless victory. What is up with that?

Anyway, even without this little 'hiccup', you really have to plan for it. When you see the purple in the middle about to explode, you have to start moving to get in the middle to avoid the side or you might have issues thanks to this mapping problem. I know this isn't related to Titan, but it is one example I feel more people can relate to if they haven't gotten to Titan hardmode yet.