When I died last night, I got this same 'talking to' from some dude who thought I was just being bad. Then I watched him die to something silly several times. And then suddenly, "Oh, maybe you're right. Maybe there is something wrong with the servers tonight." Unless you are physically in the same fight I am in, at the same time I am there, I don't really think you can say "people are just bad." The congestion of the servers fluctuates, and your Australian buddy may be having an easier time if he isn't playing during NA primetime which is infamous for congestion issues.
This isn't about being good or bad. Do the fight enough and you know what the mechanics are. You know when to 'expect' something... Wait for it, see it, and run immediately... then it won't hit you. This has worked in every single other MMO I've ever played. Yet, in this MMO, even if it 'appears' like you got out.. you might still get hit. At least in other MMOs, when the 'warning' circle disappears, you'll know for sure if you're definitely going to get hit by it or not. I've never heard anyone complain "OH I KNOW I GOT OUT OF THAT" in other MMOs because that excuse doesn't fly. Yet here? People who I know have done MMO endgame for years are throwing a hissy fit because they know they're not bad and yet they still get hit. There's something wrong.
About a page back, someone posted a video about 'reaction speed' in other MMOs. This is true. In games like WoW, your cast is interrupted the second you jump or move at all. Yet in this game? I could be in the middle of the cast and start running and the cast will STILL go off even as I'm running. I utilize this 'mechanic' all the time while doing Ifrit and Garuda. Considering my internet connection and computer hasn't changed since playing endgame in other MMOs, there's something up here. Can you imagine what 'real' pvp is going to be like?



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