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  1. #1
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by DJPr3tty View Post
    After doing Titan HM I want to clarify some of the ways things work.

    Do NOT cast while moving. This is the big thing. Melee is the same way. If you melee right before you leave the circle, it will register you in the circle prior to the explosion.

    So if I true Thrust into HM Titan while the animation is expiring and I did it when i was still in there, I will stil take damage even though I left.

    Also, you do have to move really fast. It is a reaction thing, and you need to take great steps, not small ones. Get out the way and you will be fine.
    Yeah you are basically garunteed to get hit if you instant cast while moving over an aoe. I play sch and i would lustrate while moving over aoes but still get hit by them. When i stopped doing that ,there was a noticeable improvement.

    Titans landslide is rediculous when it comes to character position and when you actully eat knockback, you can actully run all the way around titan and still get knockbacked.

    You can also run into aoes and the knockback near the end of its completion and take no dmg/knockback. Looks bad.

    Titan HM is THE fight that shows how clunky,outdated and messy aoes,positioning and mechanics are in this game.
    (30)
    Last edited by sharazisspecial; 09-14-2013 at 01:50 AM.

  2. #2
    Player
    Valsh's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by sharazisspecial View Post

    Titan HM is THE fight that shows how clunky,outdated and messy aoes,positioning and mechanics are in this game.
    What absolute drivel, I can go the entire titan HM fight multiple 10m+ tries without taking a single point of avoidable damage even with 100+ latency from England. It's tuned tightly to the point where if you don't move instantly you'll probably get hit but luckily for you he does all his skills in a predictable order so you have forewarning.

    Words like "outdated" and "messy" are just dumb buzzwords that have literally no relevance to how telegraphs work in this game.
    (4)

  3. #3
    Player
    Kuari's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Kuari Thunderclaw
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by sharazisspecial View Post
    You can also run into aoes and the knockback near the end of its completion and take no dmg/knockback. Looks bad.
    Hit indication is at the end of the cast, not at the end of the animation, thus why this happens Would be nice if the two matched up though. Haven't had a problem myself though. They're very avoidable, just when you're a caster, you have to keep light on your feet. Delaying for even a moment when the cast starts is fatal.
    (1)
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