You have nothing to do on this part of the forum. Get lost. For real. If you don't suffer the problem and sprouting garbage for make you feel good over us which suffering from it, you are truly an idiot. Go troll somewhere else.Hmmm, I've done titan well over 100 times and I've died a total of maybe 3 or 4 times? A couple of those were also due to bad meteor timing on my part.
That being said, maybe you should just...play better? >.>;
I really hope this game doesn't succumb to the crying of the forums. I will be highly disappointed if this simply becomes FFXIV; World of Warcraft edition. The current end game content almost demands perfect play, and that's the way it should be.



Nobody is asking for the fight to be made easier,,,,, where do you people learn to read ?Hmmm, I've done titan well over 100 times and I've died a total of maybe 3 or 4 times? A couple of those were also due to bad meteor timing on my part.
That being said, maybe you should just...play better? >.>;
I really hope this game doesn't succumb to the crying of the forums. I will be highly disappointed if this simply becomes FFXIV; World of Warcraft edition. The current end game content almost demands perfect play, and that's the way it should be.
We asking they fix the latency issues on their servers.
This isn't just about Titan its about other fights and future content as well.
Problem with this is that it actually makes the game easier, If SE just fixed their internal latency issues or updated the character positions every 30ms in hardmode content there wouldn't be an issue.I don't think they need to add more time, they just need the client to send a position update when you clear the aoe.
Having said that there is an interesting point here. These encounter's are designed and tested in Japan with maybe 20-30ms ping time (guessing). After all the server lag is taken into account they allow a certain amount of time for the player to react.
If they allow 400ms to react that seems pretty good. Human reaction time is around 200ms so that's double what most people need. So they allow 200ms of extra time, sounds pretty good.
So now someone playing with 100ms ping time will have the allowed time reduced to 320ms minus human reaction time leaving 120ms of extra time. That's nearly half what they had in Japan.
At 200ms ping time the allowed reaction is now 220ms, minus human reaction time leaves 20ms of extra time.
Over 200ms ping and you now have to react faster than the normal human reaction time. Houston I think we may have a problem.
edit: the point I'm making here is that making an encounter "hard" by testing the player's reaction time can't work when player's have different ping times.
The game should be testing that you know what to do, not that you can react at super-human speeds (when your ping time goes over 200ms).
Last edited by Jinko; 09-19-2013 at 07:39 PM.

Totally agree. If the client sent an update when you cleared the AoE area it would solve the problem for most people, without nerfing the fights.
That is a good video, thanks to the person who made it!http://www.youtube.com/watch?v=3leMnErroL0 this video sums it all up.
For me it's a bit better but not much, this is aside from the 2-3 second freezes.

I'll take you as an example to turn down your attempt to show how great of a good player you are:Hmmm, I've done titan well over 100 times and I've died a total of maybe 3 or 4 times? A couple of those were also due to bad meteor timing on my part.
That being said, maybe you should just...play better? >.>;
I really hope this game doesn't succumb to the crying of the forums. I will be highly disappointed if this simply becomes FFXIV; World of Warcraft edition. The current end game content almost demands perfect play, and that's the way it should be.
By saying what you say, you're giving us proof of how BAD of a player you are if you can't notice the server lag, maybe you should just...play better? >.>;
Another attempt to make the slow people like you realise the issue: I doubt anyone (other than people with long-as-hell occasional delays, such as 2-3 seconds) will have issues dodging stuff if they move IMMEDIATELY (yes, you are not the only god in this game, sorry to burst your little bubble!); the problem remains in MANY other areas, and just think about PVPing like this.
The guy moves late, but they guy moves CORRECTLY. Yes, this can be overcome by moving earlier, but the game is broken. And as I stated, THIS IS NOT THE ONLY ISSUE.http://www.youtube.com/watch?v=zFfu0i89gpI
In this link the guy moves rather late. You should be premoving on ripples and know when its coming and you will won't get hit.
Many people have beaten Titan, probably this guy in the video as well. Get it into your heads, people is not playing bad, and you're not omgtop0.1%players, there's an serious underlying issue in the server, so stop trying to defend your e-pen in the forums with stupid comments.
Last edited by Vektrat; 09-19-2013 at 07:50 PM.

Wow that first video is bad lag, really bad, that is just not fair. The second one, is normal, you hesitated there for a second and that got you in the end. I know, the timing is a bitch, you have to move the instant the plumes appear and not stop.
I have run this fight many times, me and my FC do it pretty much daily with no problems since we are "trained" now. BUT having said that, i do agree that the timing you need is borderline unfair. It's extremely hard to dodge all the plumes, bombs or landslides even on a relatively fast connection (105ms ping here) i get caught in the odd plume or what i have most problems with, the bombs.
I think a slight tuning giving it half a second more to dodge would not hurt the fight at all and maybe give people with worse connections a chance.
Is 20 dmg for the hit like 30 dmg if a RNG shoots?
No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?How i mine for fish?

I don't think they need to add more time, they just need the client to send a position update when you clear the aoe.Wow that first video is bad lag, really bad, that is just not fair. The second one, is normal, you hesitated there for a second and that got you in the end. I know, the timing is a bitch, you have to move the instant the plumes appear and not stop.
I have run this fight many times, me and my FC do it pretty much daily with no problems since we are "trained" now. BUT having said that, i do agree that the timing you need is borderline unfair. It's extremely hard to dodge all the plumes, bombs or landslides even on a relatively fast connection (105ms ping here) i get caught in the odd plume or what i have most problems with, the bombs.
I think a slight tuning giving it half a second more to dodge would not hurt the fight at all and maybe give people with worse connections a chance.
Having said that there is an interesting point here. These encounter's are designed and tested in Japan with maybe 20-30ms ping time (guessing). After all the server lag is taken into account they allow a certain amount of time for the player to react.
If they allow 400ms to react that seems pretty good. Human reaction time is around 200ms so that's double what most people need. So they allow 200ms of extra time, sounds pretty good.
So now someone playing with 100ms ping time will have the allowed time reduced to 320ms minus human reaction time leaving 120ms of extra time. That's nearly half what they had in Japan.
At 200ms ping time the allowed reaction is now 220ms, minus human reaction time leaves 20ms of extra time.
Over 200ms ping and you now have to react faster than the normal human reaction time. Houston I think we may have a problem.
edit: the point I'm making here is that making an encounter "hard" by testing the player's reaction time can't work when player's have different ping times.
The game should be testing that you know what to do, not that you can react at super-human speeds (when your ping time goes over 200ms).
Last edited by Silverwalk; 09-19-2013 at 11:08 AM.


There was a slight hesitation in his movement; however, it does show how out of sync the game is. He could have reacted faster but there is absolutely no reason why his death should happen SO far away from the AoE. If you get hit by AoE you should die in the AoE. Not after running 10 yalms and then the client being told you got hit.
..............................................................................
Last edited by Sublimeprince; 11-10-2013 at 07:29 PM.
Where do you see your ping btw? I know where the 'traffic' meter is, but that doesn't really tell me what I want to know since it fluctuates all over the shop.
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