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  1. #1
    Player
    HoroBoro's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Marisa Kirisame
    World
    Cactuar
    Main Class
    Thaumaturge Lv 55
    I found this: ワールド全域(全時間帯)でラグが発生します。

    It's one of the more popular threads in the bug reports... but... well just look in there. Tomes of Myth Reset issue beat it out.

    In General Discussion, seems the most pressing issues are Duty Finder Queue/issues, repair cost discussion, and brag/random conversation. And the "Get your Questions Answered" thread.

    Guessing that they have better delay as servers are in Japan. Or maybe they don't mind.

    To be honest, I'm in California, and I can dodge things if I'm paying attention and expecting it. It just bothers me that I'm out of the red, and I still get hit. Just doesn't feel right.
    (0)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    The attacks aren't random, but with the weight of the earth attack you literally have to move before he even starts the attack to dodge it 100% of the time. I and other people have gotten hot by the punch attack even tho we move right away and clearly dodge it, and you can't predict when that one will aim at you. Not saying you can't dodge when moving after seeing the attack, but the slow position update rate can make you get hit if you do move right when you see it instead of before.
    (0)
    Last edited by Reika; 09-18-2013 at 12:43 PM.

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Because of how they do the position update starting at the server, to your character, and back to the server (I believe that is how yoshida described it) your position lag is actually the 300ms plus twice your ping. You can seriously see spells being cast by yourself and others much faster than your position gets updated - almost instantly. Then there are lag spikes...
    (0)

  4. #4
    Player
    Adelphe's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    108
    Character
    Reizon Grey
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    i kind of agree the latency issues are an issue obviously they are not fixing it, so we are having to deal with it, but the latency can get really bad at busy times, but those are the times you want to do dungeons and raids right.

    Lag is killing alot of players, not everyone has fiber and even some with it probably have problems, its been said before but Europe could really use Europe data centers, at least then if we fail, its us being slow
    not the latency.
    (1)

  5. #5
    Player
    Unruhe's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Unruhe Endlos
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Adelphe View Post
    Lag is killing alot of players, not everyone has fiber and even some with it probably have problems, its been said before but Europe could really use Europe data centers, at least then if we fail, its us being slow
    not the latency.
    I'm in the US and played on NA datacenter. Trust me when I say it's not just the EU players experiencing this. The netcode for this game is abhorrent. My ISP isn't fantastic (cable 1.2mbps down, .6mbps up) but I don't experience this in any other game.
    (3)

  6. #6
    Player
    Misaky's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Misaky Darkwalker
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by Adelphe View Post
    i kind of agree the latency issues are an issue obviously they are not fixing it, so we are having to deal with it, but the latency can get really bad at busy times, but those are the times you want to do dungeons and raids right.

    Lag is killing alot of players, not everyone has fiber and even some with it probably have problems, its been said before but Europe could really use Europe data centers, at least then if we fail, its us being slow
    not the latency.
    fiber doesnt really help anything on this game.
    I'm from europe and i got fiber connection, and the bosses inside the dungeon have there aoes lagging like hell..
    But the bosses from fates, with over 100 people on screen and FPS drastically lowered duo to that, have theres aoes working much better. (so its not a pc problem)

    the connection lantency(100~120ms in my case) + the 300ms lag (that yoshi thinks is acceptable) + dungeons server = around 1 second delay -.- Unacceptable!!
    (2)

  7. #7
    Player
    Evokerz's Avatar
    Join Date
    Aug 2013
    Location
    Al'Taieu, Lumoria.
    Posts
    19
    Character
    Valhariel Celestia
    World
    Tonberry
    Main Class
    Summoner Lv 70
    If SE still hasn't fixed this issue when the sub start, I ll just quit and back to play WoW.
    Vote with your wallet like how FF14 1.0 ended so SE will fix and improve their game.

    What is the point of continuing playing a game when what I would do is memorizing boss scripted pattern, anticipating and keep moving before the boss using 1-shoted attack on me and pray that I wont get hit by it BECAUSE what I see on my screen is just false.

    Titan HM is not hard, but the problem with Titan HM is the challenge is not against the boss it self, the challenge is against the broken positioning check system.

    Can't wait to hear the news about "FFXIV: The Reborn of The Realm Reborn" next year.
    (13)

  8. #8
    Player
    Chad's Avatar
    Join Date
    Sep 2012
    Posts
    15
    Character
    Madchad Uwotmate
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    As long as you are out of the aoe mark or w/e is the indication of incoming damage and have STOPED moving at least once outside said mark you should not get hit at all. ever. if you do you got lags.
    (0)

  9. #9
    Player
    Moonwood's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Rain Uchiha
    World
    Excalibur
    Main Class
    Weaver Lv 60
    Quote Originally Posted by Chad View Post
    As long as you are out of the aoe mark or w/e is the indication of incoming damage and have STOPED moving at least once outside said mark you should not get hit at all. ever. if you do you got lags.
    It's not possible if you started to cast a spell non instant. If you have to interrupt your spell to move out, your position is still considered inside casting. You have to do an instant spell when out. On such a short time, it's an extremely uneasy thing to do.
    (1)

  10. #10
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Here's my suggestion for solving this:
    1. Get the client to send a position update when the player clears the red area.
    2. The server calculates whether the player takes damage when it receives the first position report after the cast completes (obviously there would have to be a timeout on this, if no position update is received then the last known position is used).

    This does not require major changes to the software or put more load on the server like reducing the update period to 0.1 second would.
    (3)

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