Yep pretty much this, there are too many people defending SE on this, so they can afford to leave it as is. SE simply has low standards for these things.Truth be told I hope I'm wrong and that they actually pull a fix for this so we can all laugh about this in a couple of months.
In fact I hope every white knight gets to chance to tell people like me 'told you so' and that the server checks won't exists any more in their current form.
How ever when you claimed to address the issue since 1.0 , state 2.0 will fix it.
State on the beta forums you fixed the issue while nothing changed at all.
Then continue to put it now under 'bug accepted' while not saying a word I kind of don't believe it.
This is how they coded their game, people that studied for this looked at it and after tests they said to each other ' this is acceptable'
The problem didn't fell out of the sky and it didn't sneak in.
The only way you can have this if you as dev think this isn't a problem.
I don't see why they would suddenly be motivated to fix it.
Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

If they hate on you for comparing to WoW then they will also need to hate on Yoshi, because he did it before you....
I'm sorry SE but if you want 9 pounds a month from me, then you've gotta match the competition, and sorry but you're currently lightyears behind WoW in this department, I realise I'll get hate for comparing FFXIV to WoW, but I honestly don't feel anyone who is honest can state that this game matches the fluidity of WoWs combat
...
See this post on these forums.
http://forum.square-enix.com/ffxiv/t...t-be-addressed

If I move at the moment such a thing appears and the area isn't excessively large (since if the are is large enough i may get out of it in a nick of time but still get hit... false feedback is FALSE, feels horrible), I never get hit. But from the OP movie it's deadly clear she moved instantly and still got hit, that is not her fault.
There is an insane delay/server lag and they should really improve this client-server communication code, also they should install European servers, move the currently "European" ones to a European data center.
Overall this makes the mechanics and overall response of the game feel sluggish and unpleasant, which doesn't happen to me in any other mmo from the past 4-5 years. And I've raided quite a bit, I've encountered no awkward sluggish server response/reaction client-server horrible interaction outside of some remote temporary problems with the servers which don't count.
Last edited by GabrielK; 09-17-2013 at 12:49 AM.
-I was exactly like the video posted on the first post!
-I am in the US and have comcast.
-I never had this issue in any other game.
I was getting EXTREMELY frustrated being yelled to MOVE OUT of the AOE when on my screen I very far out of it. I stopped doing Titan and started googling. Long story short someone somewhere (I totally forget where I read it) said "The servers registers your location when you activate another ability." While it only checks every .3 seconds if you hit an action which causes you to face the target then it will re-register where you are that instant.
I normally have the tank targetted.
I created a macro.
/facetarget <tt>
I put this macro on my 1 button.
I haven't been hit by Titan's AOE since.
Instructions for use.
Notice AOE, Run out, Hit 1, Heal
This has worked for me. I don't know if it will work for anyone else, but I hope it does help some of you.
@Sneakaboo
I really hope that isn't the case. I want this game to be the MMO I play for years.
Either way, keep spreading the word. Twitter, Facebook, Reddit, Gamespot, various forums, etc. It may push SE to act on this ridiculous delay lag attached to everything.
Last edited by M4Fade; 09-17-2013 at 03:55 AM.
Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use
Very nice. Thanks for the links.

Please read this post from early last year.
http://forum.square-enix.com/ffxiv/t...t-be-addressed
Lag fixed, please look forward to it!
Keep the hope alive
Edit: To summarize, this bug was present in 1.0 and officially recognized in 2011. In the above post on these forums it was stated that it would be fixed in 2.0
SE says this in their forums and in interviews at that time.
Last edited by Silverwalk; 09-17-2013 at 05:51 AM.
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