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  1. #1
    Player
    Unruhe's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Unruhe Endlos
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SionDurant View Post
    It's not just Titan, it's everything,
    My lowlights just from yesterday include:

    AK - Final boss - The massive AOE attack killed me... while I was standing with the group, perfectly behind the back-right statue. My corpse was actually in the only "safe" spot on the map.
    WP - First boss - The goobbue's red circle nearly always hits me, no matter how quickly and far I move away from the red circle.
    CM - First boss and all magitek armor trash - Magitek Cannon attack regularly hits me even if I move out of the circle.

    It's a pretty significant problem. The server should be checking your position with the client whenever it needs to decide if you took damage, not just guessing based on polling data that occurs in intervals.
    (13)

  2. #2
    Player
    ProJumper's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Pro Jumper
    World
    Odin
    Main Class
    Pugilist Lv 43
    I have no problem to hide from AoE. But I see a lot of scrubs that stay and when they red AoE circle comes, they still stay there like 1-2 sec then they run but then the AoE make dmg on them.

    Be quicker.
    (0)

  3. #3
    Player
    Unruhe's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Unruhe Endlos
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ProJumper View Post
    I have no problem to hide from AoE. But I see a lot of scrubs that stay and when they red AoE circle comes, they still stay there like 1-2 sec then they run but then the AoE make dmg on them.

    Be quicker.
    You do realize that the internet isn't a magical device that allows you and everyone else using it to see everything in true real time, right? When you see a person moving, you're seeing them move after:

    The server gives indication (red circle) that another player should move.
    That player's computer receives the information from the server.
    They start moving.
    Their signal reaches the server.
    The server sends that info to you.
    You computer receives that info.

    A lot of AOE attacks in this game happen very quickly and they allow no time for dallying, but they also have a zero-tolerance policy for any kind of latency. Finding out about this .3-second update and that the client doesn't actually care whether you moved out of the AOE "in time" but rather if you moved out of the AOE "in time for the terrible netcode to poll your position again before the attack goes off" is not a player skill issue, that's a game code issue.

    Watch the video linked in the OP. If you think that player should have taken damage when and where she did, then you have only ever played terrible games.
    (18)

  4. #4
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    If you've ever seen a dead body slide across the screen...

    Do I even need to go on?
    (17)

  5. #5
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rydin View Post
    If you've ever seen a dead body slide across the screen...

    Do I even need to go on?
    It's funny when I first did Ifrit and hit the server lag problem I had a ls-mate send me a video to show me how to run out of the cracks (?!).

    I watched the video and what did I see in the background? People dying in the eruption and their dead bodies sliding half-way across the circle!

    He hadn't even realized that he was seeing the lag.

    edit: after I realized what the problem was I simply learnt to keep moving to avoid the eruptions. Terrible solution I know but I doubt that SE will ever be able to fix this problem in their code. It's been there for a long long time now.
    (3)
    Last edited by Silverwalk; 09-16-2013 at 06:20 AM.

  6. #6
    Player
    Kupofried's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Firo Losstarot
    World
    Faerie
    Main Class
    Alchemist Lv 60
    Here's some proof that the issue is so annoying that i can actually capture it on a screenshot:




    how long till you figure out whats wrong in this picture?
    (0)

  7. #7
    Player
    KikInperi's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Kik Inperi
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ProJumper View Post
    I have no problem to hide from AoE. But I see a lot of scrubs that stay and when they red AoE circle comes, they still stay there like 1-2 sec then they run but then the AoE make dmg on them.

    Be quicker.
    No one cares, that's not what we're talking about here.
    (11)

  8. #8
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ProJumper View Post
    I have no problem to hide from AoE. But I see a lot of scrubs that stay and when they red AoE circle comes, they still stay there like 1-2 sec then they run but then the AoE make dmg on them.

    Be quicker.
    Funny thing is - you're seeing the poor server response and not understanding what you' re seeing. So you really think people are standing and waiting in the red? Of course not, they are moving but it took time for their movement to get to the server and then to you.

    If you ever get the chance put two computers side-by-side both running FFXIV, move your char and wait until you see that in your buddy's computer. You would be amazed how long the delay is. That's the "1-2 sec" you're talking about.

    Edit: as many have said the devs have accepted this as a bug.

    Are you saying the devs are wrong too? Maybe you should call them "scrubs" as well.
    (24)
    Last edited by Silverwalk; 09-16-2013 at 04:31 AM.

  9. #9
    Player
    dascorp's Avatar
    Join Date
    Apr 2012
    Posts
    85
    Character
    Count Dascorp
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    another reason as to why 1.0 was remade... was, because of this very same issue... lag/latency.... oh look they didnt fix shit from 1.0....
    (14)
    Price was no object when Count Dascorp put forth the necessary guild marks to purchase the ability “Fleet of Foot.”

  10. #10
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by dascorp View Post
    another reason as to why 1.0 was remade... was, because of this very same issue... lag/latency.... oh look they didnt fix shit from 1.0....
    This. ^
    This is one of the things that bothers me most. Shit.

    As others have said, specifically Rydin, there is DELAY is every damn thing you do in this game. It is not fluid like Tera, or WoW, or even Vindictus.. and they used to have user hosted instance servers. F2P games are straight rockin' SE on the network department. Come on now. There was delay in FFXI, there was delay in FFXIV 1.0, and now there's delay in the new and "improved" FFXIV ARR.

    I play 4 feet from my girlfriend, I can watch both of our screens at the same time. The delay is just nasty. She jumps, I see her jump half a second later. I mount up and get a second head start, I'm way behind her on her screen. Our computer hardware is near top-notch and we have a 28 Down/10 Up high-speed cable internet connection in California.

    I think we all just expect more from a company like Square-Enix. Most of us have grown up with their RPG's. Help us out SE! Fix it up! Hate to say it.. but it seems like SE just has bad network engineers and/or coders. Man, that just sucks.
    (25)
    Last edited by M4Fade; 09-16-2013 at 02:16 AM.

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