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  1. #1
    Player
    Mhyrria's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    50
    Character
    Mhyrria Uan'lithui
    World
    Tonberry
    Main Class
    Paladin Lv 70
    SE wont admit it, but the reason that it is the server ticks at .3 secs of position check is due to bandwidth issues. They are not financially capable of using high bandwidth, or perhaps they simply do not want to invest. And I do not understand why they would rather spend more money on art and music for the game but not for a very core function for mmos. So unless they rake more money, they wont be changing anything soon.
    (2)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mhyrria View Post
    SE wont admit it, but the reason that it is the server ticks at .3 secs of position check is due to bandwidth issues.
    So you work for Square Enix? Funny, your post doesn't seem to have the same coloration as other SE staff
    (0)

  3. #3
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    It'd be so monumentally stupid to ignore the problem if just spending more money on server/bandwidth would solve it that I do give SE the benefit of the doubt. It can't be the case you just need 3 times the bandwidth to check every 0.1s versus 0.3s, and at any rate the bandwidth used by a MMORPG is relatively little. I remember WoW had to change how often they checked the polarity buffs in Naxxmas during vanilia because it was lagging everyone up, and sure games were played on dialup back then, but even on a 40 man raid you'd think all the extra info you need to send to check a polarity buff would be the coordinates of other 39 players (3 integers) and their polarity status (likely a boolean).

    So this problem is probably actually very hard given this game started with the wrong architecture, but just because the problem is hard doesn't mean it's not SE's fault.
    (1)

  4. #4
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    One thing to keep in mind is that certain problems are very hard if not impossible with the wrong tool/strategy. A child in elementary school can do long division, but good luck doing that on an abacus (and doing it in your head doesn't count). Since SE has chosen the wrong architecture for the game, solving this problem is basically like trying to do division with an abacus, so I do understand it's hard, but it's also not my problem they chose to use an abacus when everyone else uses paper and pencil.
    (1)

  5. #5
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    I'll say it again, slowly.

    THE. PROBLEM. IS. NOT. WITH. THE. ARCHITECTURE.

    IT. IS. HOW. THEY. DESIGN. THE. FIGHTS.

    OK. THEY. CAN. LET. THE. CURRENT. FIGHTS. STAND. AS. THEY. ARE. PROBABLY. THEY. SHOULD. JUST. REDESIGN. HARD. TITAN.

    BUT. THEY. SHOULD. DROP. DAMN. DODGE. OR. DIE. MECHANICS. IN. NEW. FIGHTS. AND. DO. SOME. INTELLIGENT. MECHANICS. INSTEAD.

    I hope everyone gets is now.

    P.S.
    Getting it? Fat chance, I know. :P

    P.P.S.
    Another thing I know is: all this is useless anyway, as they will never change their fight design philosophy. Game companies don't do these things, ever. It would be tantamount to Blizzard suddenly favouring Alliance, or ArenaNet suddenly injecting some direction and purpose into GW2. :P
    (1)
    Last edited by Goodberry; 12-12-2013 at 09:48 AM.

  6. #6
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Goodberry View Post
    I'll say it again, slowly.

    THE. PROBLEM. IS. NOT. WITH. THE. ARCHITECTURE.

    IT. IS. HOW. THEY. DESIGN. THE. FIGHTS.

    OK. THEY. CAN. LET. THE. CURRENT. FIGHTS. STAND. AS. THEY. ARE. PROBABLY. THEY. SHOULD. JUST. REDESIGN. HARD. TITAN.

    BUT. THEY. SHOULD. DROP. DAMN. DODGE. OR. DIE. MECHANICS. IN. NEW. FIGHTS. AND. DO. SOME. INTELLIGENT. MECHANICS. INSTEAD.

    I hope everyone gets is now.

    P.S.
    Fat chance, I know. :P
    Everyone gets what you're saying.. they just don't agree with it. I like dodge or die mechanics. They can make fights challenging and fun. Yes, I would like to see more variety in the game, but I don't think they should change current fights. That also still doesn't fix the core issue (which, in case you didn't get it, effects more than just AOEs). Your "fix" is a band aid, and a poor one in that it doesn't help with other issues (skills going off even when the silence effect has been applied, such as Ram's Voice).

    The core issue has to do with the game's programming. That is why in literally no other MMO is it possible to get hit by AOEs that you were out of. SE messed up with the way their game handles latency and packet loss in such a way that their game highlights and makes it worse. Every other MMO out doesn't do that, regardless of if they have dodge or die mechanics.

    Your fix is your own personal opinion on how fights should be and what you personally find fun. Is that easy enough to understand or should I put periods between each of my words so you understand better?
    (1)

  7. #7
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Sunarie View Post
    Everyone gets what you're saying
    Short answer: no.

    Long answer: you surely don't, seeing that you remarked that current fights shouldn't be changed, like I had suggested changing them. On the contrary, I suggested that current fights should NOT be changed, except maybe HM Titan. My point was about "future" fights.

    About inserting periods, feel free to do as you like. :P
    (0)
    Last edited by Goodberry; 12-12-2013 at 10:11 AM.

  8. #8
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Goodberry View Post
    In one word: no.
    Please explain to me then, how your idea helps to fix skills not canceling automatically when you run forward, the severe delay between when a player acts on their screen and when you see it on your screen, getting hit by -any- aoe you are out of (not just one that instantly kills you), and effects not applying correctly to mobs because the server hasn't seen it yet (silence example from the previous post).

    Edited to add: Your "fix" takes care of one symptom of the core problem..and doesn't even fix that all the way. Any fight that has any sort of AOE is still going to have issues (I have been hit when I was hiding behind the rocks for Garuda, and I've seen people die from that AOE when they were behind the rocks). So it really isn't a fix at all, it's just how you would prefer the fights to go so you can hide the issue at hand.
    (1)
    Last edited by Sunarie; 12-12-2013 at 10:05 AM.

  9. #9
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    This game clearly has an obsession with making you dodge stuff in a split second or die so hoping that'd be changed seems even less likely than hoping the architecture redesigned to something that make sense (aka every other MMORPG out there).

    In terms of design the best we can hope for would be more fights like Garuda than Titan.
    (1)

  10. #10
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Exactly. More fights like Garuda than Titan. That's the charm... or would be if SE did not have this dodge-or-die fetish (supported in that by the elitists with lightning reflexes and lightning connections). :P
    (0)

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