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  1. #1
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    The overall server lag that occurs on certain times is a different issue than the lag people talk about. I had times where I can see Demon Wall finish casting Repel, and didn't get pushed back until 5 seconds later. That's the server being overloaded and every game has that problem when traffic is way too high. The lag people tag about is persistent. Do the running Esuna or mount chocobo test (autorun on, just keep casting the said spell) at any time you want. You'll notice the spell always casts at least 50% no matter when you tried this, so it takes about 0.5s before your client realizes you can't cast a spell while running even though the action is actually impossible. That's the part that is unique to this game.
    (4)

  2. #2
    Player
    Jamal's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Jamal Thethief
    World
    Phoenix
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Astarica View Post
    Do the running Esuna or mount chocobo test (autorun on, just keep casting the said spell) at any time you want. You'll notice the spell always casts at least 50% no matter when you tried this, so it takes about 0.5s before your client realizes you can't cast a spell while running even though the action is actually impossible.
    Atleast 50%? Man I get consistently to around 0.30-0.10 seconds left of full 1 second cast before it interrupts. In fact yesterday was abnormally laggy and I managed to actually run and mount without interrupt. Every now and then the run and mount caused a 90k.
    (4)

  3. #3
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Jamal View Post
    Atleast 50%? Man I get consistently to around 0.30-0.10 seconds left of full 1 second cast before it interrupts. In fact yesterday was abnormally laggy and I managed to actually run and mount without interrupt. Every now and then the run and mount caused a 90k.
    I was doing that test while queueing up a level 45 dungeon as a DPS so I had a lot of time to test, and one time the spell actually interrupted at around 0.5s hence I said at least 50%. 0.3 to 0.1s left is the common case yes, and yeah I was able to finish casting the spell quite a few times too but nothing actually happened (which makes sense, since you shouldn't be able to do this at all).
    (1)

  4. #4
    Player
    beydan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    37
    Character
    Beydan Rauffa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Back to the front page. SE can only ignore this issue for so long.
    (2)

  5. #5
    Player
    Randalthor's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Rand Al'thor
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Here is a thread that talks about the same issue.

    http://forum.square-enix.com/ffxiv/t...d-the-net-code
    (1)

  6. #6
    Player Dashuto's Avatar
    Join Date
    Aug 2011
    Posts
    317
    Character
    Dashuto Moragan
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Bumped, over 600 people dont want this reaching the graveyard.
    (3)

  7. #7
    Player
    Dliver's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Dliver Agwynn
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    For now I'm on the fence about turning on auto-renew.

    I want this to be my game of choice but there are so many flaws in the net code and end game.

    The story ends (badly) and there doesn't seem to be the kind of repeatable content (endless AK/WP runs...ewww) I can enjoy.
    (6)

  8. #8
    Player
    Grandmasthong's Avatar
    Join Date
    Oct 2013
    Posts
    26
    Character
    Reigning Fire
    World
    Exodus
    Main Class
    Arcanist Lv 50
    They really need to work on this already. There is clearly a difference of when monsters actions show up on a PS3 vs a PC. I shouldn't have to memorize every monsters skill rotation and predict future events in my mind for a whole dungeon run just to have a chance of avoiding monster actions because of bad game design.

    If 100% of the time as a monsters action shows and said person can never move out of the way fast enough for the attack not to register on them. Then obviously the game needs to be reworked. I had less latency on my PS2 playing ffxi than PS3 and FF14 that should say enough.
    (7)

  9. #9
    Player
    Khronikos's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Khronikos Eldaeva
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dliver View Post
    For now I'm on the fence about turning on auto-renew.

    I want this to be my game of choice but there are so many flaws in the net code and end game.

    The story ends (badly) and there doesn't seem to be the kind of repeatable content (endless AK/WP runs...ewww) I can enjoy.
    I am right there with you. My sub just ended again and this time I can't auto-renew. Why? I don't want to play a game hardcore that has no content. It might come.... and then I will renew. I don't like feeling pressured into giving up my life for a game that has obvious endgame problems. Neither am I going to speedrun dungeons all day. Waste of life if you ask me.

    Tempting to renew for one month but then I am left doing hm bosses and wp/ak or whatever until my eyes bleed. Killzone and PS4 are coming along soon and my PC has a backlog the size of Texas. 12.99 on this is suddenly a weird proposition.
    (2)

  10. #10
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Here's something that really peeves me personally when healing.


    HP bars in 1.0 updated in smooth rolling numbers and rolled faster or slower depending on how much damage or HP recovery, the more damage and healing the faster they rolled and viceversa.


    HP bars in ARR update in chunks without any way of predicting where they'll end up, other than knowing how much the attack is going to hit for or how much you're going to cure for beforehand from previous experience or just winging it.

    Sure you can get around it and please tell me how much adapting to it is skillful and you don't want everything handled to you and feel free to throw in a jab at me dying in one of the gifs, because I'll end up agreeing with you in the end, but it's still annoying and the point is it's part of the game's latency issues.

    I still fail to understand how a game that was lambasted for having terrible UI lag had better and more smoothly updating HP bars than a game which its engine was entirely remade due to these UI lag issues in the first place, even worse because these UI delays seem to be implemented by design this time
    (15)
    Last edited by Roris; 11-05-2013 at 04:34 PM.

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