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  1. #1
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by kayuwoody View Post
    Ok, I hate to be that guy, because I have personally experienced the lag myself. But all of the videos linked in the OP actually show the players NOT leaving the AOE before the cast bar goes off (or in the first link, doesn't show the enemy cast bar). The video examples provided aren't helping the case.

    The disconnect between animation and the enemy cast bar is huge (1-2 secs sometimes) and this is something that should be addressed, but it's a separate thing.
    The current game mechanic is leave AOE before enemy cast bar finishes, and that wasn't shown in the links provided.

    At this point in time, while it's not natural to avoid the mechanic that you can't visually see the enemy doing yet, you can indeed avoid the mechanic based on the enemy cast bar. Of course you're still going to get some latency issues, so don't expect to leave the AOE within a pixel of the cast bar completing and escape either.
    the delay is UNIVERSAL which includes the cast bar. if you don't get the tell on time you also dont get the cast bar on time. according to the players screen neither has been loaded while the servers are already counting down. same is true for damage bars and any other info sent to the client. the instances were not made equally optimized as the world servers were.

    this also makes players who are less affected by the delay not see the problem because the delay is hiding itself by loading late on their screens too just not as late as others. internet latency can be a factor for some but when you have a very low ping and no latency issue fromthe internet and still get slow loads you can't blame the connection any more.

    the instances especially boss fights include increased graphics like glowing tells fire water ice wind poison effects and more fleshed out environments which creates a graphics lag for some on top of the instance latency issue further increasing the lag.
    (5)
    Last edited by CatofNineTails; 10-18-2013 at 02:56 AM.

  2. #2
    Player
    tort's Avatar
    Join Date
    Aug 2013
    Location
    California
    Posts
    69
    Character
    Tort Tiah
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    While I, and many of my other FC members are currently paying our way for a temporary shotty fix via battleping, I would love for them to address and resolve the latency issues explained from the OP. Personally I don't like having to pay an extra 5 dollars a month for BP, when it's on SE to fix the issues. Granted, I don't expect them to be fixed until a majority of the other issues are fixed. It would still be nice if they acknowledge, and talk about the issue, and at least say they are trying to do something ;-;

    I can say that once 2.1 releases, if the issues aren't fixed, PvP is going to be completely broken and become very enjoyable. At this point, you will be dealing Client > Server > Client, rather than Client > Server so the delay will be horrendous.
    (3)

  3. #3
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    If someone can actually avoid an AE by moving out of the red circle when it's say 0.1s from done, then this means this person also must NOT be able to move without interrupting their spell with 0.1s or more left to cast since both mechanisms function due to the same design principle. So is there anyone who can actually interrupt their own spell the moment they move? Even a cursory look at how people sort of glide across your screen should convince you that the world you're looking isn't actually up to date, and if you screen doesn't reflect the true world, it should never be possible to get out of an AE with 0.1s to spare, simply because the information on your screen is wrong.
    (2)

  4. #4
    Player
    Namko's Avatar
    Join Date
    May 2012
    Posts
    188
    Character
    Star Breeze
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Astarica View Post
    If someone can actually avoid an AE by moving out of the red circle when it's say 0.1s from done, then this means this person also must NOT be able to move without interrupting their spell with 0.1s or more left to cast since both mechanisms function due to the same design principle. So is there anyone who can actually interrupt their own spell the moment they move? Even a cursory look at how people sort of glide across your screen should convince you that the world you're looking isn't actually up to date, and if you screen doesn't reflect the true world, it should never be possible to get out of an AE with 0.1s to spare, simply because the information on your screen is wrong.
    This me moving out of WotL at 99%

    http://youtu.be/s9xs-nH46Mk

    Sorry about the quality, I'm not much of a youtuber.

    I have a ping of 80-100 and my FPS is left unlimited.

    Not really sure if this helps, but this is my experience of Titan.

    Edit: Yea I cant move and cast, also interacting with objects is incredible twitchy. I have to stop and interact.
    (0)
    Last edited by Namko; 10-21-2013 at 08:27 PM.

  5. #5
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Namko View Post
    This me moving out of WotL at 99%

    http://youtu.be/s9xs-nH46Mk
    Thank you for posting that. At least I know some people actually don't get the lag at all now. Unfortunately that still isn't the case for many of us. Sometimes I think I do get lucky, and I don't get hit when I move out of things "late" (late meaning at the end of the cast bar). My theory on what happens these times is I got lucky with when the client was updating my position.

    It's worth throwing out there that on Speedtest I consistently get 60+ MB/sec download speed (pay for 90, but meh), and about 5 MB/sec upload. My computer is hooked up via ethernet cable, and I've never had this issue in any other game when my internet was -much- slower (talking 5 MB).

    I've raided/done end game dungeons in WoW, Rift, Tera, and TSW. This has never once been an issue for me.

    Don't get me wrong, I adore the game otherwise. I really want it to succeed. I just don't see that happening in the long run if this issue isn't fixed, and the fights continue to be twitch dodgey type things.
    (7)

  6. #6
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    So I found this post in another thread:

    Quote Originally Posted by Camate View Post
    […] First, I would like to clarify something about the bug report flow as we've seen many comments about this in the past. Bugs that have been moved to the "Accepted Bugs" forum are those that have sufficient information to be investigated. Although a reported bug was moved to the "Accepted Bug" forum does not mean that what was reported is an actual confirmed bug. Apologies for any confusion related to this process.[…]
    How should I interpret this relatively to the issue at hand in this thread? Does it mean the "300ms check" isn't confirmed as an actual issue? It certainly isn't a "bug", since it's technically a design choice; but with the lack of response from SE, I'm now not even sure they're considering this issue as game-breaking, nor even as a serious one.

    Really, some kind of clarification on this "design choice" would be appreciated. If it's built in your online engine SE, and there's just no way you can change that, please tell us — so that those of us who value a fast and responsive online experience can move to another MMORPG who has a chance of providing such a service.

    People will get tired of waiting, and your lack of honesty on this topic isn't helping their staying anyway. At least be frank and blunt about this issue, so that players can make a choice for themselves based on honest information about this game's design, and likely (or unlikely) future improvements regarding the network implementation.
    (12)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  7. #7
    Player
    Bearssi's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Sann Heights
    World
    Moogle
    Main Class
    Pugilist Lv 84
    Quote Originally Posted by Alcyon_Densetsu View Post
    Snip
    "Design Choice"! More like design flaw.
    (11)

  8. #8
    Player
    Asmodeus's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Velvet Silvermoon
    World
    Leviathan
    Main Class
    Gladiator Lv 42
    Quote Originally Posted by Alcyon_Densetsu View Post
    So I found this post in another thread:


    How should I interpret this relatively to the issue at hand in this thread? Does it mean the "300ms check" isn't confirmed as an actual issue? It certainly isn't a "bug", since it's technically a design choice; but with the lack of response from SE, I'm now not even sure they're considering this issue as game-breaking, nor even as a serious one.

    Really, some kind of clarification on this "design choice" would be appreciated. If it's built in your online engine SE, and there's just no way you can change that, please tell us — so that those of us who value a fast and responsive online experience can move to another MMORPG who has a chance of providing such a service.

    People will get tired of waiting, and your lack of honesty on this topic isn't helping their staying anyway. At least be frank and blunt about this issue, so that players can make a choice for themselves based on honest information about this game's design, and likely (or unlikely) future improvements regarding the network implementation.
    I just want a damn answer on whether the 300ms position check will be fixed or if it is WAI and is going to stay as is.

    I would like to know so I can a move on and stop wasting my time posting here and put a big X on SE or if I should keep checking in so when they do get around to fixing this I can sub to the game.

    Mr Yoshi needs to stop patting himself on the back for that promotion and put his "big boy" pants on and answer us already.
    (7)
    Last edited by Asmodeus; 10-20-2013 at 05:02 AM.

  9. #9
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Namko View Post
    This me moving out of WotL at 99%

    http://youtu.be/s9xs-nH46Mk
    Thanks for posting that video, it helps to see it from someone who is not having the problems. Could you make another video please, I want to see what happens with autofollow.

    1. Get someone/friend to target you and /follow
    2. Start Fraps and swing your camera view around so you can see them
    3. Now start running forward
    4. After about five seconds stop and wait for them to catch up to you and stop
    5. Stop Fraps

    If we can get videos of this from people who are not having problems dodging AoE's then maybe we can see a difference in /follow - which uses the positional updates.

    Thanks.
    (2)

  10. #10
    Player
    Namko's Avatar
    Join Date
    May 2012
    Posts
    188
    Character
    Star Breeze
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    This me moving out of WotL at 99%

    http://youtu.be/s9xs-nH46Mk

    Quote Originally Posted by Silverwalk View Post
    Thanks for posting that video, it helps to see it from someone who is not having the problems. Could you make another video please, I want to see what happens with autofollow.

    1. Get someone/friend to target you and /follow
    2. Start Fraps and swing your camera view around so you can see them
    3. Now start running forward
    4. After about five seconds stop and wait for them to catch up to you and stop
    5. Stop Fraps

    If we can get videos of this from people who are not having problems dodging AoE's then maybe we can see a difference in /follow - which uses the positional updates.

    Thanks.
    I'll do this tonight.

    It might help resolve the issue if people with lag problems can post more info...ping speed, packet loss, wired or wireless, hardware specs, isp speeds etc. I can see from some of the videos it is happening but I believe there is a vast majority of people not realising cast bar and animation are not synced (which is ridiculous).

    Oh and btw I don't use ping zapper or any vpn thingy. Just hard wired next to the master socket, no wifi.
    (1)
    Ragnarok EU End Game LS
    Dicey Cafe LS - Recruiting
    Wabi-Sabi FC - Recruiting new committed players
    T1-5 & Primal Extremes weekly

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