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  1. #1
    Player
    GinsterUnit's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    The Harlot
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Every guide says something different and most don't cover what the tanks should be doing enough.

    Does the off tank take both adds? Or just one.

    If they only take one, what happens to the other?

    Every god damn group I go in tell's me the tactics differently, I just cant take both adds at once, before people start dying its really hard.
    (1)

  2. #2
    Player
    Lucavern's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Lucavern D'karnak
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    What we've done the last few times is OT grabs the red-tether add, and dps blows up green-tether. Think of the field as a triangle, tank in one corner with garuda, OT in corner 2 with red-tether, rest of group in corner 3.

    Could become problematic if your group isn't up to snuff though, I don't know how hard the add hits DPS.
    (0)

  3. #3
    Player
    GinsterUnit's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    The Harlot
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lucavern View Post
    What we've done the last few times is OT grabs the red-tether add, and dps blows up green-tether. Think of the field as a triangle, tank in one corner with garuda, OT in corner 2 with red-tether, rest of group in corner 3.

    Could become problematic if your group isn't up to snuff though, I don't know how hard the add hits DPS.
    Quote Originally Posted by Pavise View Post
    I've been off tanking garuda lately and pretty much the green add does not need to be picked up at all since it should be up for 10s maximum with all the dps switching to it and blowing it up. Your role as the offtank is to pickup the red add which usually is able to be picked up with ease via using provoke-> tomahawk/shield lob until in range -> Enmity combo.
    This is really helpful, Thanks

    Update:

    Quote Originally Posted by Pavise View Post
    You can pickup both adds if you REALLY want to, although this is only possible if one add spawns next to you allowing you to put out an enmity combo then do the above on the other add.
    Works like a charm now I can tank both easy
    (0)
    Last edited by GinsterUnit; 09-14-2013 at 08:13 AM.

  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by GinsterUnit View Post
    Does the off tank take both adds? Or just one.

    If they only take one, what happens to the other?
    Every group I've been in has had DD burn the green add ASAP, because it heals Garuda. I can tell you that I'll be popping all my CDs to burn her faster, and I'm sure you've experienced the joy of having a BRD go all out when you haven't gotten aggro yet. Just grab red; we'll be done with green momentarily.
    (0)

  5. #5
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by GinsterUnit View Post
    Every guide says something different and most don't cover what the tanks should be doing enough.

    Does the off tank take both adds? Or just one.

    If they only take one, what happens to the other?

    Every god damn group I go in tell's me the tactics differently, I just cant take both adds at once, before people start dying its really hard.
    Honestly, you don't even need an off tank. It would probably be easier with just a MT and 5 dps. The OT is dead weight for 90% of the fight, and only matters for about ~ minute total, but honestly doesn't matter because there is basically no way to out aggro the healers in that phase.

    Best bet is to have people a) spread out, b) don't stand in their slipstream, and just chase down that red add. As soon as it spawns lob a shield and try a rage of halone, if that doesn't get it provoke and shield lob if it's out of range. Then go into your threat combo.
    (0)