Results 1 to 10 of 311

Thread: AFK Leveling

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    AFK levelling is going to go away. It's just a matter of how it's going to happen. Arguing that it should stay is futile. It won't.
    Only real discussion is how far they'll let players take breaks and still progress. None, 2 minutes, 5 minutes, 15 minutes? 1 mob, 2 mobs, 5 mobs?

    I think it's reasonable to let a player autofollow for 5 mobs during a party if they have to take a 5 minute break to do something, or even 10 minutes. But not more than 30 minutes.

    They could implement the system I proposed, which is if you don't generate any enmity for 3 fights, you stop getting sp until you perform an action.

    Or they could re-implement the surplus system and apply it to afk levelling. Only give you so many sp per week that you can get while not contributing to the kill. Maybe 5k sp a week max that you can get while not doing anything for an entire fight.

    That's a more complex system, but more flexible.
    (1)

  2. #2
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    You're thinking too hard, it's not going to go away.
    (0)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Peregrine View Post
    AFK levelling is going to go away. It's just a matter of how it's going to happen. Arguing that it should stay is futile. It won't.
    Only real discussion is how far they'll let players take breaks and still progress. None, 2 minutes, 5 minutes, 15 minutes? 1 mob, 2 mobs, 5 mobs?

    I think it's reasonable to let a player autofollow for 5 mobs during a party if they have to take a 5 minute break to do something, or even 10 minutes. But not more than 30 minutes.

    They could implement the system I proposed, which is if you don't generate any enmity for 3 fights, you stop getting sp until you perform an action.

    Or they could re-implement the surplus system and apply it to afk levelling. Only give you so many sp per week that you can get while not contributing to the kill. Maybe 5k sp a week max that you can get while not doing anything for an entire fight.

    That's a more complex system, but more flexible.
    it's easier fixed than that. if someone goes afk too long in your party and you feel it is unfair you already have the option to kick them from party. see the fix is already there.
    (0)


    http://crystalknights.guildwork.com/

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by darkstarpoet1 View Post
    it's easier fixed than that. if someone goes afk too long in your party and you feel it is unfair you already have the option to kick them from party. see the fix is already there.
    When you can't be trusted to do the right thing, that's where design takes over.
    (0)

  5. #5
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Peregrine View Post
    When you can't be trusted to do the right thing, that's where design takes over.
    You're implying there's a universal "right" and "wrong" that exists outside the context of the game mechanics and the rules we all agreed to when we signed up to play online.

    There isn't. The majority can think it's "wrong" but that doesn't make it wrong. Not for everyone, anyway.
    (0)

Tags for this Thread