Problem with this is that alot of SP mobs are so easy they can be killed before your partymate can get a hit/spell off.I've added a dev tag to the thread to make it official.
I support removing AFK levelling.
The developers added it so that in a quick pace of battles, everyone nearby would still get sp whereas in XI if you didn't hit the mob you wouldn't get any sp or if you were dead you woudn't get any sp. I'm for giving people sp if they're doing something.
But you can not allow RMT to charge players to level them, and that's what this system will allow. You can't even let shell mates level players for you. That's not fair.
Solution: if your character gains 3 consecutive sp awards while generating no enmity, it gets cut off from subsequent sp awards until it does.
Then AFK players will have to bot to continue to gain SP. They will do this, but at least it is another degree of severity and hopefully they can be caught doing it.
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