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Thread: AFK Leveling

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  1. #1
    Player
    Join Date
    Mar 2011
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    1,651
    I've added a dev tag to the thread to make it official.
    I support removing AFK levelling.
    The developers added it so that in a quick pace of battles, everyone nearby would still get sp whereas in XI if you didn't hit the mob you wouldn't get any sp or if you were dead you woudn't get any sp. I'm for giving people sp if they're doing something.

    But you can not allow RMT to charge players to level them, and that's what this system will allow. You can't even let shell mates level players for you. That's not fair.

    Solution: if your character gains 3 consecutive sp awards while generating no enmity, it gets cut off from subsequent sp awards until it does.

    Then AFK players will have to bot to continue to gain SP. They will do this, but at least it is another degree of severity and hopefully they can be caught doing it.
    (5)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Peregrine View Post
    I've added a dev tag to the thread to make it official.
    I support removing AFK levelling.
    The developers added it so that in a quick pace of battles, everyone nearby would still get sp whereas in XI if you didn't hit the mob you wouldn't get any sp or if you were dead you woudn't get any sp. I'm for giving people sp if they're doing something.

    But you can not allow RMT to charge players to level them, and that's what this system will allow. You can't even let shell mates level players for you. That's not fair.

    Solution: if your character gains 3 consecutive sp awards while generating no enmity, it gets cut off from subsequent sp awards until it does.

    Then AFK players will have to bot to continue to gain SP. They will do this, but at least it is another degree of severity and hopefully they can be caught doing it.
    Thanks Peregrine. I may not agree with all your posts but sometimes you surprise me. This is a workable solution that I don't see hurting legitimate players overall. It would stop people from AFK leeching in random parties and RMT(or whoever) with those massive parties will need to bot more. Doing that they will be violating ToS and can be banned.

    If I do see a problem I will address it. As of now it is the best proposed solution.
    (0)
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  3. #3
    Player
    Shampooo's Avatar
    Join Date
    Mar 2011
    Posts
    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Peregrine View Post
    I've added a dev tag to the thread to make it official.
    I support removing AFK levelling.
    The developers added it so that in a quick pace of battles, everyone nearby would still get sp whereas in XI if you didn't hit the mob you wouldn't get any sp or if you were dead you woudn't get any sp. I'm for giving people sp if they're doing something.

    But you can not allow RMT to charge players to level them, and that's what this system will allow. You can't even let shell mates level players for you. That's not fair.

    Solution: if your character gains 3 consecutive sp awards while generating no enmity, it gets cut off from subsequent sp awards until it does.

    Then AFK players will have to bot to continue to gain SP. They will do this, but at least it is another degree of severity and hopefully they can be caught doing it.
    Problem with this is that alot of SP mobs are so easy they can be killed before your partymate can get a hit/spell off.
    (0)

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