Prefer not to spread in forum lol... i will PM you
Prefer not to spread in forum lol... i will PM you
Merlwyb is my wife~
http://na.finalfantasyxiv.com/lodestone/character/139657
http://www.youtube.com/user/ragzGT
There's no way to "fix" this without penalizing legitimate players too and I find that to be an unacceptable solution. If you know who these players are simply don't play with them. I've seen parties before that start with "If I see you on auto-follow you're going to be ousted". All these people will have are the numbers and no skill to go with it.
No matter what they do people will do this regardless. Yes it's just as lazy and stupid as botting but they will do it either way. I'm not defending them but I'd really rather not see legitimate players inconvenienced in any way by SE trying to stop this.
Couldn't SE just add something like the old system with the current system where people who do stuff in the party get skill points and experience points per action in addition to the set skill and experience points at the end of the kill? That way those auto-follow leeches do not get as much skill and experience as those who are working hard and left behind in ranks eventually. I do kinda miss the fact that the most skill I can get off a normal mob is no longer 500 points.
Then players will be forced again to not play as they see fit but instead spam 1(or just use auto attack?) to prolong fights as much as possible. That will still bring up the same problems as the last time. The best thing to do is just kick people or be the sucker allowing them to leech.Couldn't SE just add something like the old system with the current system where people who do stuff in the party get skill points and experience points per action in addition to the set skill and experience points at the end of the kill? That way those auto-follow leeches do not get as much skill and experience as those who are working hard and left behind in ranks eventually. I do kinda miss the fact that the most skill I can get off a normal mob is no longer 500 points.
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Hmm not really, the problem before was mostly the rate which actions capped the max skill points was poorly balanced and there were no other forms of skill gain. If the monster can give you say 200 skill points max easily from actions and another 200 for the kill, I don't think people will bother to hold every monster alive just to make that 400 skill points over grinding them out normally for a quick 300 or so total from just the regular fighting.Then players will be forced again to not play as they see fit but instead spam 1(or just use auto attack?) to prolong fights as much as possible. That will still bring up the same problems as the last time. The best thing to do is just kick people or be the sucker allowing them to leech.
It's a bad system either way Hotohori and it's punishing legitimate players for the few afk idiots. Not an acceptable solution.
Since it's a bonus, wouldn't it be a way to reward legitimate players for playing instead of being afk in party? I didn't say the process of that extra skill for actions should be as difficult as it was at the release of the game.
The only people whining and defending AFK leeching are just do it themselves, you can justified your actions anyway you like the community is only going to see you as a AFK leecher.
Since people are getting confused or don't understand what this topic is about I'm going to spell it out for you.
Multiboxing does not violate the ToS.
Botting violates the ToS and botting is running a macro or a script that lets you gain sp while not at your screen.
AFK leeching is does not violate the ToS but it lets you gain sp while not at your screen. Which means it produces the same effect as botting.
Not mingling yourselves with AFK leechers, because you disapprove of their methods, would mean that those players would have to use methods that doesn't require other players to get the full effect of the game, hence multiboxing.
Well all I can hope for is that the future dungeons when released will be so hard that there will be no room for absent minded players in the party if the run is to be successful. If they are challenging enough for a solid group of 8, the players who lack the play skills from ranking up while away will not be up to par to complete the dungeons like so and end up unable to win as part of any group.
I agree, I think true difficulty is the only real fix. However they'll still likely AFK level, just not in the most optimal ways. Even if they have to fight monsters for 50 SP each, as long as it's easy they'll do it.
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