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  1. #1
    Player
    Arminus's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Arminus Auditore
    World
    Gilgamesh
    Main Class
    Lancer Lv 50

    Problem with the way rested bonus is setup in this game

    If you accumulate an entire day or so worth of rested, that's all fine and dandy if you end up using it on your higher level character. The problem is, if you make the mistake of starting to work on a lvl 1 trade skill, the rested will be used up almost immediately (in either 1 or only a few things you create). Banked rested exp should not be a % bank, it should be a number bank, the percentage aspect should just be used to add a bonus amount on top of what your normal exp would be. What I mean is, the system i'm talking about works like this (and it's used in various other games, I didn't come up with it), if you log out for a night in an inn you gain for example maybe 5000 EXP (just an example number) of rested bonus in that time frame, every time you do an action, you gain normal exp + 100% rested bonus, so let's say for example you do something that grants 1000 normal exp, + 100% rested bonus = 1100 exp, that number then is subtracted from the 5000 exp of rested you accumulated. This will make it so that low level trade skills aren't eating up your rested bonus almost instantly.
    (2)
    Last edited by Arminus; 09-14-2013 at 12:18 AM.