of course it makes it too easy if you only heal. if you want a challenge turn it off and let half your party die then see how fast you get kicked out of a party. a mage does not have healing only as a role in party unless you are main healing an off tank by themselves.I have actually had this discussion many times with my friends, and I have thought since day 1 the aoe system doesnt work. It makes things way too easy, especially for healers as I would rather have many different healing spells, some unique and some have aoe (higher mp cost, higher enmity).
The idea that turning on aoe does nothing to the spell always seemed idiotic to me. If your going to have an aoe feature and not specific aoe spells than at least make it like in 9 and 6 where turning aoe on halved the potency.
Healing with specific single/aoe spells would make things so much more fun instead of just aoe cure III over and over.
http://crystalknights.guildwork.com/
No offense but this mentality only applies to solo games. In MMORPGs every member of a successful raid has a specific role they need to perform. Generally it's "healer", "dps", or "tank". Sure, healers might have to toss debuffs or buffs up, dps might have to do the same, or possibly offtank in emergencies, and sure tanks might have to do a little dps if they don't have to tank anything at that moment, but everyone has a specific role that the raid leader can rely on.of course it makes it too easy if you only heal. if you want a challenge turn it off and let half your party die then see how fast you get kicked out of a party. a mage does not have healing only as a role in party unless you are main healing an off tank by themselves.
Without specific designated roles, you have a situation where nobody is unique and there's little strategy in group content. Healers need to heal first and foremost. DPS should generally be the ones to first apply debuffs, if they fail then the healer can try, but the healer should ideally be just healing.
Seperating the spells would fix the issue of healers never having to turn AOE off because there is literally no reason to. The feature is utterly useless if you're a healer and if you're a DPS it's just annoying.
no try getting your mage up and get in a high level party or nm battle. this applies to the roles mages play in THIS game.No offense but this mentality only applies to solo games. In MMORPGs every member of a successful raid has a specific role they need to perform. Generally it's "healer", "dps", or "tank". Sure, healers might have to toss debuffs or buffs up, dps might have to do the same, or possibly offtank in emergencies, and sure tanks might have to do a little dps if they don't have to tank anything at that moment, but everyone has a specific role that the raid leader can rely on.
Without specific designated roles, you have a situation where nobody is unique and there's little strategy in group content. Healers need to heal first and foremost. DPS should generally be the ones to first apply debuffs, if they fail then the healer can try, but the healer should ideally be just healing.
Seperating the spells would fix the issue of healers never having to turn AOE off because there is literally no reason to. The feature is utterly useless if you're a healer and if you're a DPS it's just annoying.
http://crystalknights.guildwork.com/
And THIS game also has a known broken class system.
I don't need to be level 50 when the only content in the game right now is bandage solutions for the severe lack of things to do.
no people complain things are broken without learning how to properly play with a new system. i am not saying the system is perfect by any means, but it only needs tweaks, but people complain because they can only think enough to do one thing at a time have caused easy game 101 aspects to be implemented. as stated many times in this thread and many others with how easy the mobs are there is no need for a designated healer. that is not the battle system, but the lack of challenging in game content to have this role.
i can go to most nm's as the only healer. cast debuffs, cast dot's, keep buffs on party, keep the party healed, and assist in battle regimens. this is against the high level nm's. if the high level content doesn't need a pure designated healer in most situations why would the low end stuff need one? you get into a party and go into battle after finding out what your role is in the battle.
it is alot easier in party asking the mages who has tier 2 buffs and setting them as original buffer than it is waiting for hours trying to find a certain party member. that is the good thing about being able to fill multiple roles with one member. if they have enough mages or have different battle tactics you define the roles for the members then. you do not go in without deciding which role a member will play. you have a defined role in the party, but you can fill additional roles as needed with the people already in instead of having to wait to find the one class with what you need.
http://crystalknights.guildwork.com/
I am opposed to the AoE toggle function. I use the Keyboard at this point. I think that AoE toggle should be exchanged for -ga spells. As conj. I want to be able to AoE heal one second and then cast fire without aggroing every enemy in the area. Then, I could macro in my single target spells and AoE target spells; I would be content. This system of single target and -ga spells did work well in FFXI after all.
My point is the content in the game right now is crap. It was designed to bandage fix the current severe lack in content. The battle system will be changing drastically and class changes may come with it as well. It was confirmed via player poll that the majority of FFXIV player (high and low level) do not like the current system and feel there is a severe lack of class uniqueness. You don't need strategy to kill NMs (great buffalo, dodore, etc) with a full party when there are players that can solo them. So your argument is moot.no people complain things are broken without learning how to properly play with a new system. i am not saying the system is perfect by any means, but it only needs tweaks, but people complain because they can only think enough to do one thing at a time have caused easy game 101 aspects to be implemented. as stated many times in this thread and many others with how easy the mobs are there is no need for a designated healer. that is not the battle system, but the lack of challenging in game content to have this role.
i can go to most nm's as the only healer. cast debuffs, cast dot's, keep buffs on party, keep the party healed, and assist in battle regimens. this is against the high level nm's. if the high level content doesn't need a pure designated healer in most situations why would the low end stuff need one? you get into a party and go into battle after finding out what your role is in the battle.
it is alot easier in party asking the mages who has tier 2 buffs and setting them as original buffer than it is waiting for hours trying to find a certain party member. that is the good thing about being able to fill multiple roles with one member. if they have enough mages or have different battle tactics you define the roles for the members then. you do not go in without deciding which role a member will play. you have a defined role in the party, but you can fill additional roles as needed with the people already in instead of having to wait to find the one class with what you need.
Yeah, you can overcomplicate the currently simple jokes of NMs and go in like superman filling 3 roles on one character and say combat is complex and you need to be able to do everything at once, but the reality of it is, this is why the system doesn't work. No MMORPG on the planet has a system like this because it simply doesn't work. Players need strictly defined roles or there is no point in strategy, removing AOE toggle would just be one step closer to that goal, in my opinion.
a player has a defined role whether you like to admit it or not. it may not be defined that because i am a con i am a healer only, but it is defined. just because you are supposed to do multiple things and can only handle one just means you cannot handle your role.My point is the content in the game right now is crap. It was designed to bandage fix the current severe lack in content. The battle system will be changing drastically and class changes may come with it as well. It was confirmed via player poll that the majority of FFXIV player (high and low level) do not like the current system and feel there is a severe lack of class uniqueness. You don't need strategy to kill NMs (great buffalo, dodore, etc) with a full party when there are players that can solo them. So your argument is moot.
Yeah, you can overcomplicate the currently simple jokes of NMs and go in like superman filling 3 roles on one character and say combat is complex and you need to be able to do everything at once, but the reality of it is, this is why the system doesn't work. No MMORPG on the planet has a system like this because it simply doesn't work. Players need strictly defined roles or there is no point in strategy, removing AOE toggle would just be one step closer to that goal, in my opinion.
http://crystalknights.guildwork.com/
I agree with this notion. Remove the AOE toggle and make certain spells AOE and others single target. You had it right with FFXI... why would you change that?
I want to get rid of the toggle, but I don't want separate spells. Even if they were 1/2 the action cost it would flood your action bar. Instead, you should be able to toggle aoe at the most once per fight. Like a /command or something. The prompt is the real problem.
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