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  1. #32
    Player
    thedevilsjester's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    160
    Character
    Maoilios Tavoularis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rowyne View Post
    Static widget would be fine, by me.

    I'm really not theory crafting here. Let us AoE everything, don't let us AoE everything. I really don't care right now. I'm a kb/mouse user, and I'm just tired of having to hit that damned green AoE toggle with my enter key or click it with my mouse every time I cast a spell. I don't want to see it pop up in my face anymore. It's redundant and is in desperate need of a redesign.
    A static widget that requires clicking would be very painful for a controller user. Trying to navigate to the AoE toggle constantly when you wish to change to/from AoE would not be very intuitive, and making a button exclusively toggle the AoE widget (instead of being a clicked button) would reduce the amount of functions you can have on a controller because as it stands the to AoE or not AoE button is, when the AoE pop-up is not visible, used for other actions. Maybe if the toggle worked only when the skill bar is up...

    The UI dev team has a rough job as it is. They have to take an (established) interface that people expect from a (almost exclusively) keyboard/mouse genre and make it work equally well with a controller, keeping the same consistent UI no matter your input device (and this is VERY important). I applaud them on their work so far, it is no easy task to please everyone.
    (0)
    Last edited by thedevilsjester; 05-24-2011 at 09:19 PM.

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